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Killer Instinct - Orchid
Height 5'9"






Jacob (father)
Jago (half-brother)




TJ Combo
Chief Thunder
Kim Wu


Shadow Jago

One step closer to flushing out Ultratech.

—Orchid's victory quote

Orchid (also known by her codename Black Orchid (B. Orchid for short)) is a female fighter who fights with Escrima sticks or tonfas, uses her legs to do spinning kicks and can transform into a fire cat. She, along with her half-brother Jago, is one of the main protagonists of the games.

Appearance Edit

Orchid maintains a fairly consistent look throughout the series, with some slight changes between games.

In the original Killer Instinct, Orchid was a young dark-haired woman wearing a green leotard with the word "HOT" written on the side in yellow letters. The ends of the leotard around her thighs had yellow lining, and she wore green gloves and ankle length high-heeled boots, the boots also having yellow cut-offs and extra weapons strapped to them. Orchid had a green and yellow headband wrapped around her head and possessed two plasma escrima sticks she used in battle.

In Killer Instinct 2/Gold, Orchid had a slight redesign, with her leotard now possessing holes on the sides of her chest and cutting off at the 'v' between her legs, her boots extending all the way up to her thighs, and her escrima sticks replaced with electrified tonfas.

In Killer Instinct 2013, she receives a complete design overhaul but in comparison to many other characters, she retains a similar design to her original appearance. Orchid has a pair of electronic goggles atop her head, a green armored bustier over a white top, green shorts with a belt around them, black cut-off gloves while on her left upper arm she has a green strap of cloth wrapped around her bicep, bandages wrapped around her wrists and a mini-computer on her right wrist. She wears a single shin-guard on her right knee along with another strap of cloth, and ankle high, high-heeled combat boots. Orchid once more uses electronic escrima sticks in battle.

Killer Instinct Edit

Story Edit

B. Orchid is a secret agent, sent by an unknown group to investigate the mysterious disappearances that surround the Killer Instinct tournament. Her true identity and abilities are shrouded in secrecy.

Extended Story
For many years, Black Orchid has been amongst the code named elite of a professional spy organization working for the greater good of society. Her past remains hidden, including some things of which even she is unaware; she won't find out for some time yet that Jago is actually her brother. Realizing that clear evidence of Ultratech's crimes and dark ambition is proving impossible to come by, she eventually decides that the only way into the company is also the most dangerous: straight through the open front door. Once her superiors are persuaded of the necessity, she goes ahead and enters the tournament.

Stage: Chicago Rooftop/Chicago Alley

Moveset Edit

  • Lasaken: Down, Quarter Forward, Forward, Any Punch
  • Flick Flak: Charge Back Then Forward And Any Kick
  • Fire Cat: Charge Back Then Forward And Any Punch
  • Spinning Sword: Quarter Forward, Down, Quarter Back Plus Fierce Punch
  • Ichi: Quarter Forward, Down, Quarter Back Plus Medium Punch Or Quick Punch

Special Moves

  • Combo Breaker: Charge Back Then Forward And Any Kick
  • Ultra Combo: Back, Forward, Medium Punch

End Specials

  • End Special 1: Quarter Forward, Down, Quarter Back, Fierce Punch, Fierce Punch
  • End Special 2: Down, Quarter Forward, Forward, Any Punch, Fierce Punch
  • End Special 3: Charge Back Then Forward And Any Kick, Medium Kick

Danger Moves

  • No Mercy 1: [Outside Sweep] Back, Back, Forward, Forward, Quick Punch
  • No Mercy 2: [Stand Close] Down, Forward, Back Plus Quick Kick [Press Forward Kick To Stomp On Frog]
  • Humiliation: Forward, Quarter Forward, Down, Quarter Back, Back Plus Fierce Punch

Endings Edit

Escaping unscathed with vital information about the corrupt future plans of Ultratech, Orchid rushes back to report. Informing her superiors of Ultratech's evil intentions, they can now act in bringing about the destruction of the corruption presiding there.

Trivia Edit

  • If the opponent is another Orchid during her breast flash No Mercy, instead of having a heart attack, she will throw her escrimas down and stomp her heels in frustrated jealousy.

Killer Instinct 2 Edit

Eyedol’s death by Orchid’s hand freed massive energies, ripping UltraTech back in time. Now 2000 years in the past, Orchid must face a new challenge and an even greater foe.

Extended Story
The lethal secret agent remains as enigmatic as always. Had she been caught and detained in her infiltration of Ultratech, the authorities would eventually have exposed her as a valued asset of an international spy organization. However, Orchid's role in the tournament and ultimate victory over the warlord Eyedol yielded some very unexpected results, leaving not only her but most of Ultratech trapped two millennia in the past with rather more urgent concerns on their hands.

Stage: Helipad


  • Flik Flak: Quarter Forward, Down, Quarter Back, Any Kick [Great Opener]
  • Ichi: Quarter Forward, Down, Quarter Back, Medium Punch [Great Opener]
  • Tiger Slide: Quarter Back, Down, Quarter Forward, Any Kick [Great Opener]
  • Tonfa Fire: Down, Quarter Forward, Forward, Any Punch
  • Fake Tonfa Fire: Down, Quarter Forward, Forward, Quick Kick
  • San: Quarter Forward, Down, Quarter Back, Fierce Punch
  • Air-Burster: Forward, Down, Quarter Forward, Any Kick
  • Air Double: Quarter Forward, Down, Quarter Back, Any Kick
  • Throw: Forward, Fierce Punch
  • Reverse Throw: Back, Fierce Punch [In An Opponent's Throw Move]
  • Parry Move: Back Plus Hold Quick Punch
  • Pressure Move: Forward, Fierce Kick

Special Moves

  • Combo Breaker: Forward, Down, Quarter Forward, Any Punch And Kick
  • Ultra Combo Breaker: Down, Quarter Back, Back, Quarter Back, Down, Quarter Forward, Forward, *Fierce Kick [Requires 6 Super Bar Blocks]
  • Mini-Ultra Combo: Quarter Back, Down, Quarter Forward, Fierce Punch
  • Ultra Combo: Quarter Forward, Down, Quarter Back, Quick Kick
  • Ultimate Combo: Forward, Quarter Forward, Down, Quarter Back, Back, Forward, Fierce Punch
  • 0-Combo Ultimate: Back, Down, Quarter Back, Medium Kick

Super Moves

  • Super Ichi: Quarter Back, Down, Quarter Forward, Back, Fierce Punch [Requires 3 Super Bar Blocks, Linker]
  • Fire Cat: Quarter Forward, Down, Quarter Back, Forward, Medium Kick [Requires 3 Super Bar Blocks, Linker]
  • Super Flak: Down, Quarter Back, Back, Quarter Back, Down, Quarter Forward. Forward, Fierce Kick [Requires 6 Super Bar Blocks]

End Specials

  • End Special 1: Forward, Down, Quarter Forward, Any Kick, Fierce Kick
  • End Special 2: Quarter Forward, Down, Quarter Back, Any Kick, Fierce Kick
  • End Special 3: Quarter Forward, Down, Quarter Back, Fierce Punch, Fierce Puncj
  • End Special 4: Quarter Back, Down, Quarter Forward, Any Kick, Quick Kick
  • End Special 5: Down, Quarter Forward. Forward. Quick Punch


  • No Mercy: Hold Back, Half Circle Back, Medium Kick

Endings Edit

Kill Sabrewulf but don't kill Jago Edit

Gargos is defeated. The way stands clear for the forces of good to rid the world of Ultratech. Cursing Orchid as he is dying, Gargos reveals that Jago is her brother and they'd both soon be dead. Separated at birth, the orphaned brother and sister are reunited. A new fighting team has been formed.

Kill Jago and Sabrewulf Edit

Gargos is defeated. The way stands clear for the forces of good to rid the world of Ultratech. With his dying breath,  Gargos curses Orchid to the same fate that had befallen her brother Jago. She returns home, but her victory is hollow, for the rest of her life she mourns the loss of the brother she never knew.

Don't kill Jago or Sabrewulf Edit

Gargos is defeated. The way stands clear for the forces of good to rid the world of Ultratech. Cursing Orchid as he is dying, Gargos reveals that Jago is her brother and they'd both soon be dead. Reaching beyond the grave, Gargos possesses Sabrewulf and attacks. But Jago slays the wolf and the siblings return home to a new life.

Kill Jago but don't kill Sabrewulf Edit

Gargos is defeated. The way stands clear for the forces of good to rid the world of Ultratech. With his dying breath Gargos curses Orchid to the same fate that had befallen her brother Jago. His spirit possessing Sabrewulf in a last desperate act. Gargos attacks, taken by surprise, Orchid falls and Gargos has his vengeance.

Trivia Edit

  • Orchid's animation while using the Fire Cat is recycled from the first Killer Instinct game; the sprite reverts to her original appearance while transforming.

Killer Instinct (2013) Edit

Story: Paranoid, unstable, and disavowed from her agency, Orchid is determined to carry out her crusade against the dismantled organization, Ultratech. In war-torn Eastern Europe, she sets out to build an underground network that will prove Ultratech is still active.

Extended Story — "The Firecat’s Summoning": Orchid is the leader of an Eastern European spy ring known as the Disavowed. All of the members of this organization claim to have been wronged by Ultratech, and their goal is to bring down the megacorporation using sabotage, infiltration, industrial espionage and guerrilla warfare tactics.

An American by birth, Orchid started out her career in intelligence as an operative for the Special Warfare Department (SWD): a covert ops wing of Homeland Security. But after a deep cover operation inside Ultratech’s research and development branch—an operation during which several scientists died in a lab explosion—the SWD claimed that Orchid had become extremely unstable and paranoid. She was disowned by Homeland Security, and accused of murdering her commanding officer. Orchid claimed that she had been framed by Ultratech, but she was branded a terrorist and forced to flee the country, making her way to the Carpathian Mountains. Using the skills taught to her by the SWD, she formed the Disavowed and started recruiting members, mainly from former Soviet states.

One must go back to Orchid’s childhood to discover the roots of her origins as an international spy. She was a military brat raised by her single father—a member of the elite Seal Team 6. From an early age Orchid showed signs of emotional instability and would fly into blind rages. In the sixth grade, while her father was away on a hostage rescue mission to free aid workers taken in Pakistan, she locked herself in a room at school after being taunted by some kids, and started a fire that nearly burned down the building, blaming it on something she called “the Firecat.”

She was placed in a juvenile detention facility for a month and given psychiatric evaluations until her father returned. When he found out what had happened he immediately went AWOL, taking his daughter to an isolated cabin in the mountains that he had set up as a survivalist compound. The Firecat, he knew, was real. He had once seen his late mother—Orchid’s grandmother—conjure a flaming beast in a fit of rage. He knew that during World War II his mother had volunteered as a test subject for a secret military study: Project Aries 9. Orchid’s strange power had apparently been passed down to her from her grandmother’s DNA.

He started training Orchid in hand-to-hand combat, firearms and the melee weapons he’d learned to wield on a military base in the Philippines: the spring batons. He knew that he had to teach his daughter to control her rage and channel it, because he feared that either Ultratech or the government would try to use her and her hidden power as a tool. He set her seemingly impossible tasks—both mental and physical—and helped her find the hidden resources inside herself to overcome these challenges. Orchid learned to run for an entire day without stopping, or to shoot the sword off a Suicide King playing card from five hundred yards with a sniper’s rifle.

The most important aspect of the training, however, was teaching her to summon the Firecat. Anger, her father explained, was a powerful emotion, but it was useless in battle. A soldier had to be laser-focused on simultaneously killing the enemy and staying alive. And to do this they had to practice emergency conditioning—mentally preparing for any kind of combat situation through pre-visualization. He had her create a mental trigger for calling the Firecat, and rather than associating it with something bad like rage or humiliation, he told her to think of something that made her feel proud and strong. Orchid followed his advice and felt her hands start to glow with energy, and then the Firecat burst forth, obliterating an old car that sat in the compound. It was a joyous feeling.

They stayed in the cabin for two years, training in the mountains and woods, until the Special Warfare Department finally tracked them down, sending an overwhelming force. Orchid’s father was too valuable to be put in a military prison, and so he was coerced to return to his duties in exchange for Orchid’s freedom. The last thing he told his daughter was to only use her hidden power unless it was a life or death situation. Orchid was placed in the care of a military foster family while her father was sent on a covert mission to Afghanistan. After a year he was killed in a suicide bombing attack, and his body was not recovered. Orchid never had a chance to tell him that when she called upon the Firecat she was thinking of him—imagining his wise and intense eyes peering into her own.

Orchid was devastated, spiraling into a dark depression. As a teenager she often got into trouble, and ended up running away from her foster family and living on the streets. After being arrested for arson she was questioned in jail by a woman named Major Weaver. She was a commander from the Special Warfare Department who claimed that she had been monitoring Orchid for years. Weaver told Orchid that she had incredible potential, and that she should follow in her father’s footsteps as a patriot and a warrior. She invited Orchid to join the SWD, telling her that she would be able to help avenge her father’s death, which was not caused by a suicide bomber, but rather from an Ultratech drone sold to enemy combatants. And then she gave Orchid a partially destroyed journal as a sign of good faith, telling her that it had belonged to Orchid’s father.

Joining the SWD seemed like the best path at the time, and Orchid plunged headlong into the intense training. Besides courses in espionage and killing techniques, she was taught how to speak Chinese and Russian fluently. She also became an expert in HAHO (high-altitude/high-opening) parachute jumping. In her spare moments she pored over her father’s partially destroyed journal, gleaning from it anything that she could about the mystery surrounding his death. The journal revealed a startling secret: Orchid had a younger brother—the result of her father’s affair with a foreign aid worker whom he had saved in Pakistan. She couldn’t pronounce his name properly—Jacob—and called him “Jay-go” which made him laugh. The woman had disappeared in the foothills of the Himalayas soon after their child was born, and Jacob had not been able to track down her or the baby. He wasn’t present during the birth, but he knew that it was a boy.

Over the next decade Orchid successfully completed missions in Chechnya, Russia, China and Africa for the SWD. During these operations she kept finding clues that linked an international terrorist cabal to Ultratech, but these puzzle pieces were few and far between. Finally, Major Weaver assigned Orchid to a deep cover operation at Ultratech itself, posing as a research scientist. Orchid heard whispers of a program called “the Pinnacle Protocol,” and discovered fragments of information pointing toward an alien crash site. Her greatest and most agonizing revelation, however, was finding out that key members of the Special Warfare Department were under the control of the AI known as ARIA. But Orchid took too many risks and her cover got blown. Surrounded by a horde of Fulgore units, she summoned the Firecat, setting fire to a lab and causing a massive explosion. She escaped the facility in the chaos.

Orchid went directly to Major Weaver and reported her findings, but the woman who’d recruited her told her that she was paranoid and delusional, dismissing her from the SWD. Orchid left Weaver’s office in despair, only to see on a news report later that night that Weaver, along with her entire section, had been murdered in a bombing. And Orchid was the prime suspect. So she fled the country, gaining passage on a Russian cargo ship. Utilizing all of the survival skills taught to her by her father, and the espionage training of the SWD, it wasn’t long before Orchid started the Disavowed and recruited its first members. Using technical data that she’d stolen from Ultratech, she created the electrified spring batons that became her trademark. During one of her covert missions in Europe she met the monster hunter Maya and formed a friendship. Orchid also came into contact with a young Native American named Eagle. He messaged the Disavowed through a forum run by cyber dissidents, trying to find someone to help him bring down Ultratech. Orchid brought him into the spy ring and, after deciding that he was legitimate and not a plant, sent him on a mission to the Killer Instinct tournament.

After Eagle was reported killed in the tournament, she took on the persona of Black Orchid, and entered the tournament herself in the hopes of finding out what happened to the young fighter. She was nearly killed by Jago before she realized that this warrior-monk from the Himalayas—who had the same eyes as her late father Jacob—was her younger sibling. After the tournament Orchid and Jago joined forces with TJ Combo, vowing to bring down Ultratech together. And Orchid and Jago promised each other that they would uncover the secret about what had happened to their father, as well as the reason why Jago had been abandoned at the temple.

The trio of Orchid, Jago and TJ joined the monster hunter Maya at the headquarters of the Night Guard in the Andes, hoping to form a plan of attack against ARIA. But this seemingly hidden outpost was soon invaded by an Ultratech battle force, and the companions were surrounded by a massive number of Riptors and Fulgore units. Orchid stared into the face of death and was just about to call upon the Firecat for one last time, but suddenly the enemy called off the attack, leaving a stunned Orchid to wonder who or what had stopped the Ultratech army from wiping them out.

As she contemplated her last several encounters with Ultratech, Orchid realized that she had spent too much time forcing direct confrontation with her enemies. To improve as a fighter, she’ll need to embrace her skills as a spy and focus on the element of surprise.

Stage: Rebel Outpost (Similarity of Chicago Rooftop (KI) and Helipad (KI2))

During an Ultra Combo, the apartment building in the background will be demolished after the helicopters shoots it down with rockets when they flew by.


Command Attacks:

  • Whiplash
  • Danger Zone
  • Throw
  • Grenade Toss

Special Moves:

  • Flik Flak
  • Ichi Ni San
  • Blockade Runner
  • Fire Cat
  • Air Buster
  • Upper Firecat

Shadow Moves:

  • Shadow Flik Flak
  • Shadow Ichi Ni San

Combo Openers:

  • Flik Flak
  • Shadow Flik Flak

Combo Enders:

  • Flik Flak
  • Ichi Ni San
  • Blockade Runner
  • Air Buster
  • Shadow Ichi Ni San
  • Upper Firecat

Ultra Combo Hits: 26 Hits

Instinct Mode - Fire Cat: Orchid calls her fire cat as the projectile to attack her opponent, leading to some unblockable mix-ups; the fire cat will no longer be used as a projectile after the Instinct Mode is finished, which she can turn into a fire cat of her own.

Combo Trait - Double Linkers: Ichi Ni San, when used as a linker, can be performed twice.

Trivia: During the slow music due to characters not moving, her remixed classic theme, "K.I. Feeling" will play.


Spare Sadira, ULTRA Fulgore:

Gasping and defeated, Sadira reveals the identity of the one who sanctioned her life: ARIA leads a reborn Ultratech. With renewed purpose, Orchid becomes a mercenary angel of vengeance, bent on burning Ultratech to the ground.

Spare Fulgore, ULTRA Sadira:

Branded a rogue and psychotic, Orchid leaves behind a wake of death and terror in her single-minded campaign against Ultratech. As others are drawn to her cause, Orchid's network becomes an increasingly unstable and deadly global force to be reckoned with.

ULTRA Both Sadira and Fulgore:

With only personal conviction to maintain her crusade against Ultratech, Orchid nearly falters-- until she is again reunited with her brother, Jago. Each grappling with inner demons, they are strengthened by mutual cooperation, resolved to aid each other to the end.

Quotes Edit

Target spotted! This should be quick!

—Orchid's intro quote

Running Through!

—Orchid sliding

Mmm-mmm-mmm... Gotcha!

—Orchid in her trailer and her Arcade Mode intro

Gallery Edit

Killer Instinct Edit

Killer Instinct 2/ Gold Edit

Killer Instinct Xbox OneEdit

Killer Instinct Franchise
Games Killer Instinct · Killer Instinct 2 (Gold) · Killer Instinct (2013)
Characters Jago · TJ Combo · Spinal · Thunder · Glacius · Fulgore · Cinder · Sabrewulf · Orchid · Riptor · Eyedol · Tusk · Kim Wu · Maya · Gargos · Sadira · Shadow Jago · Kan-Ra · Omen · Aganos · Hisako · ARIA · Mira
Minor Characters Eagle · The Chairman · Ryat Adams · Babylonian King · The Master · Yeouiju
Guest Characters Rash · Arbiter · General RAAM
Organizations Ultratech · Red Eyes of Rylai · Disavowed · Night Guard · The Coven
Soundtracks Killer Cuts · Killer Instinct Gold Cuts · Killer Instinct: Season One Soundtrack + Original Arcade Soundtrack · Killer Instinct (Original Game Soundtrack), Season 2
Literature KI Nintendo Power · KI #1 · KI #2 · KI #3 · KI Special #1 · KI Special #2 · KI Special #3
Extended Stories The Secrets of the Tiger · The Lycanthrope's Tale · The Ice-man Cometh · Murder of Crows · The Widow’s Bite · The Firecat's Summoning · The Quest of the Searing Skull · Fulgore Mark 03 Field Manual-L · Glory Days · Temperance and Vengeance · Death is no Obstacle · You and Your Riptor Unit · The Herald of Gargos · Peacemaker · The Everlasting Child · The Third Degree · Evolve or Die
Killer Instinct Novella The Road to Ravensburg · The Watchman Awakes · Dragon's Choice · Conflux · ARIA for Noömorph · Shadows at Dawn
Gameplay Combo Breaker & Counter Breaker · Ultra Combo · No Mercy · Combo System · Instinct Mode · Shadow Meter · Shadow Moves · Shadow Counter · Knockdown Value · Lock out · Frame Data · Character Accessories · Arcade Mode · Rivals Mode · Shadow Lords Mode

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