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Chief Thunder

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Information
Age 47

Height

6' 4"

Weight

295 lbs

Family

Eagle (brother)

Alignment

Good

Allies

Eagle
Jago
B.Orchid
TJ Combo

Enemies

UltraTech
Spinal
Sadira
Fulgore

Now I go along with the law.

— Chief Thunder

Chief Thunder, or Thunder for short, is a native American character in Killer Instinct.

Appearance

In the original Killer Instinct, Thunder is a massive red-skinned Native American, bare-chested, only wearing a pair of camo pants, green boots and gray gloves. He has black warpaint around his eyes, black tattoo lines along his shoulders and a mohawk for a hairstyle, along with earrings on his ears. He carries two tomahawks into battle.

In Killer Instinct 2013, Thunder gets a redesign, along with a tribal identity. Still bare-chested but no longer wearing gloves and lacking his original Mohawk, he now has warpaint done in the style of a raven, with white paint adorning his hands and upper arms, along with parts of his face and neck. He wears an Indian Headress and a Nez Perce bear claw necklace and green pants with two belts, shin-guards and combat boots. He sports more traditonal style tomahawks into battle.

Killer Instinct

Story

Mystical defender of Native Americans. Thunder enters the contest in order to uncover the mystery surrounding his brother's disappearance in the previous year's tournament.

Extended
Long months have passed since the previous year's Ultratech tournament, and despite the wide-ranging searches of his tribe's supernatural phoenix allies, the Chief's beloved but overambitious younger brother has failed to return in either triumph or defeat. After much agonising over the matter, and to great protest from his tribesfolk, Thunder decides that he must suspect the worst concerning Eagle's fate, and pacifies his people by nominating himself as avenger. The Chief has no dreams of glory, taking up Ultratech's challenge with nothing but vengeance and a primal justice in mind.

Stage: Canyon Bridge

Moveset

Moves

  • Phoenix: Down, Quarter Forward, Forward, Any Kick
  • Sammamish: Forward, Quarter Forward, Down, Quarter Back, Back And Punch
  • Triplax: Charge Back Then Forward And Any Punch
  • Tomahawk: While In Mid-Air, Forward, Quarter Forward, Down, Quarter Back, Back, Fierce Punch
  • Reverse Triplax: Charge Forward Then Back And Medium Punch

Special Moves

  • Combo Breaker: Forward, Quarter Forward, Down, Quarter Back, Back And Punch
  • Ultra Combo: Back, Forward, Quick Punch

End Specials

  • End Special 1: Charge Back Then Forward, Any Punch, Fierce Punch
  • End Special 2: Down, Quarter Forward, Forward, Any Kick, Fierce Kick
  • End Special 3: Forward, Quarter Forward, Down, Quarter Back, Back, Any Punch, Medium Punch, Fierce Punch

Danger Moves

  • No Mercy 1: [Stand 2 Character Distance Away]Down, Quarter Forward, Forward, Fierce Punch
  • No Mercy 2: [Stand Close] Down, Quarter Back, Back, Fierce Kick
  • Humiliation: Down, Quarter Back, Back, Fierce Punch

Ending

After discovering the fate of his brother, Thunder contemplates the future and mourns the loss of Eagle but, with his death avenged, the soul of Eagle can finally rest in peace forever. Or can it.....?

Killer Instinct (2013)

Story: Unable to let go of his grief and consumed by the mysteries that still surround the loss of his brother Eagle, Hinmatoom (Thunder) strikes an accord with an unfamiliar figure in exchange for recovering Eagle’s remains so that he can be given a traditional burial and both can find peace.

Stage: Devil's Landing (Similarity of Canyon Bridge (KI))

During an Ultra Combo, the rainstorm becomes extremely heavy, the wind will become stronger, lightning begins to strike, and the tornado will appear during the heavy storm.

Moveset:

Command Attacks:

  • Horn Breaker: (Forward + Heavy Punch) Thunder does two overhead axe chops. Must be blocked high.
  • Sky Fall: (Heavy Kick during Sammamish or Shadow Sammamish) Cancels air momentum to perform an air stomp. After the update it is considered a Special Move.
  • Throw: (Light Punch + Light Kick)

Special Moves:

  • Triplax: (QCF + Punch) Thunder does a series of spinning slashes with his axes.
  • Call of the Earth: (QCB + Punch) Thunder grabs and slams his opponent down and does a curbstomp on their head.
  • Ankle Slicer: (QCB + Kick) Thunder does a low slash with his axes. Must be blocked low.
  • Sammamish: (DP + Punch) Thunder leaps diagonally into the air with startup invincibility.
  • Call of Sky: (All Three Punches) Thunder calls a bolt of lightning to strike down at his opponent.

Shadow Moves:

  • Shadow Triplax: (QCF + Two Punches) Thunder does a series of spinning slashes with his axes.
  • Shadow Call of the Earth: (QCB + Two Punches) Thunder grabs and slams his opponent down as he does three stomps with lightning effects. The third stomp ground bounces them up.
  • Shadow Ankle Slicer: (QCB + Two Kicks) Thunder does a low slash with his axes. Must be blocked low.
  • Shadow Sammamish: (DP + Two Punches) Thunder leaps diagonally into the air with startup invincibility.

Combo Openers:

  • Triplax: (QCF + Punch) Thunder does a series of spinning slashes with his axes.
  • Shadow Triplax: (QCF + Two Punches) Thunder does a series of spinning slashes with his axes.
  • Ankle Slicer: (QCB + Kick) Thunder does a low slash with his axes. Must be blocked low.
  • Shadow Ankle Slicer: (QCB + Two Kicks) Thunder does a low slash with his axes. Must be blocked low.
  • Back Throw: (Back + Light Punch + Light Kick) Thunder shoves his opponent behind him.
  • Horn Breaker: (Forward + Heavy Punch) Thunder does two overhead axe chops. Must be blocked high.

Combo Linkers:

  • Triplax: (QCF + (Hold) Light or Medium Punch) Thunder does a series of spinning slashes with his axes.
  • Shadow Triplax: (QCF + Two Punches) Thunder does a series of spinning slashes with his axes.
  • Ankle Slicer: (QCB + (Hold) Light or Medium Kick) Thunder does a series of low slashs with his axes.
  • Shadow Ankle Slicer: (QCB + Two Kicks) Thunder does a multi-hit low slash with his axes.
  • Back Throw: (Back + Light Punch + Light Kick) Thunder shoves his opponent behind him.

Combo Enders:

  • Triplax: (QCF + Heavy Punch) (Wallbounce Ender) Thunder does a spinning slash with his axes, the last hit being powerful enough to wall bounce.
  • Call of the Earth: (QCB + Punch) (Damage Ender) Thunder does a few hits launching his opponent up catching them and slamming them down following up with a curbstomp
  • Shadow Call of the Earth: (QCB + Two Punches) (Shadow Damage Ender) Thunder grabs and slams his opponent down as he does three stomps with lightning effects. The third stomp ground bounces them up.
  • Ankle Slicer: (QCB + Heavy Kick) (Battery Ender) Thunder does a strong low slash with his axes.
  • Sammamish: (DP + Punch) (Launcher Ender) Thunder leaps diagonally into the air launching them into the air.
  • Shadow Sammamish: (DP + Two Punches) (Shadow Launcher Ender) Thunder leaps diagonally into the air launching them into the air.

Ultra Combo Hits: 28 Hits

Instinct Mode - Spiritual Dash: Thunder turns into a flock of crows when he dashes forward or backward. His dash more than doubles and can go through opponents. The dash itself has a lot of invincibility and can be canceled with an attack mid dash and can lend itself to ambiguous mixups.

Combo Trait - Throw Linkers: Thunder can use his back throw as his linker making it impossible to Combo Break and lose potential damage and can throw off players due to the awkward timing of the throw. They can still tech out of the throw however. The throw can also be used as an opener.

Trivia: During the slow music due to characters not moving, his remixed classic theme, "Oh, Yeah" will play.

Endings:

Spare Orchid, ULTRA Fulgore:

Hinmatoom's victories have not filled the grave on Devil's Throne. His brother's spirit will never rest until his body returns home. Grieving and lost, Hinmatoom resolves to "walk the Path" of Eagle, knowing it will lead to answers, or death. Thunder will be content either way.

Spare Fulgore, ULTRA Orchid:

A competitor in the first Ultratech tournament, Orchid knows what become for Hinmatoom's brother. In defeat she sees a chance to turn Hinmatoom into an ally, revealing the truth of Eagle's remains. "There is no remains. There is no body, because Eagle is not dead."

ULTRA Both Orchid and Fulgore:

Eagle's murder was blamed on a 600-year-old immortal, but he was not dead. Unable to create an artificial intelligence equal to human fighter, Ultratech sought a "pure fighting spirit" upon which to base a new AI. Ultrateach has plundered Eagle's mind to create the ultimate fighter.

Notes

  • Thunder was one of three characters from the original Killer Instinct who did not return for its sequel or its Gold port. Unlike Riptor and Cinder however, Thunder was said to have have defeated his opponent, Spinal, whereas the rest were implied to have been killed in battle. Thunder was also the only one of the three to return for the third game in the series until Season 2.
  • In Killer Instinct 2013, the "Chief" in Thunder's name has largely been dropped, leading him to be referred to soley as "Thunder". This is in part due to his backstory, where he abandons his position due to the loss of his brother.
  • In the first KI, Thunder had no tribal identity, he was a stereotypical representation of Native Americans. In KI 2013, he was later identified as being of the Nez Perce.
  • Thunder's real name "Hinmatoom" was revealed in Killer Instinct (2013).
  • Chief Thunder's weyekin is the raven, a creature that had on the one hand played a pivotal role in the creation of the world according to a number of Aboriginal myths, yet on the other is something of a trickster. In some Native cultures, a raven is symbol of death.
  • Contrary to popular belief, the phoenix is not a creature of Native American culture; it is usually associated with Sumerian, Egyptian and Christian mythology and symbolism. There is, however, a creature in Aboriginal myths known as a thunderbird, which is said to be so large that its beating wings cause storms. Thunder's ultra ends with a powerful burst of lightning, suggesting a connection with this being.

Quotes

Thank you for the battle!

— Chief Thunder

Signature Moves

  • Triplax: Thunder does an 180 degree spin hitting his opponent with his flaming Tomahawks.
  • Sammamish: Thunder does a rising uppercut using his Mohawk.
  • Phoenix: Thunder shoots a projectile out of his tomahawk.
  • Rain Dance: Thunder does a native dance and calls lighting upon his opponent.
  • Sammahawk: Thunder does an air dive with his Mohawk

Killer Instinct (2013)

  • Triplax: Thunder does an 180 degree spin hitting his opponent with his Tomahawks.
  • Sammamish: Thunder does a rising uppercut using his head and then drops downward.
  • Call of the Earth: Thunder grabs the opponent with his Tomahawks and throws them on the ground, stomping on their face afterwards.
  • Ankle Slicer: Thunder does a low-hitting slash with his Tomahawks.

Gallery

Killer Instinct

Killer Instinct 2013

Killer Instinct Franchise
Games Killer Instinct  · Killer Instinct 2 ( Killer Instinct Gold)  · Killer Instinct (Xbox One)
Soundtracks Killer Cuts  · Killer Instinct Gold Cuts
Comics KI Nintendo Power  · KI #1  · KI #2  · KI #3  · KI Special #1  · KI Special #2  · KI Special #3
Characters B.Orchid  · Chief Thunder  · Cinder  · Eyedol  · Fulgore  · Gargos  · Glacius  · Jago  · Kim Wu  · Maya  · Riptor  · Sabrewulf  · Sadira  · Shadow Jago  · Spinal  · TJ Combo  · Tusk
Minor Characters ARIA  · Eagle
Organizations Ultratech
Gameplay Combo Breaker & Counter Breaker  · Combo System  · Frame Data  · Instinct Mode  · Knockdown Value  · Lock out  · No Mercy  · Shadow Counter  · Shadow Meter  · Shadow moves  · Ultra Combo
Stages
KI Stages Alter (Riptor)  · Boxing Gym (TJ Combo)  · Canyon(Thunder)  · City Rooftop in Chicago[Orchid)
KI2/ Gold Stages
KI Xbox One Stages

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