Cinder, is a character featured in the "Killer Instinct" franchise. So far, he has only appeared in "Killer Instinct".
Cinder's body, due to a chemical accident, is permanently on fire. His skin seems to have been transformed into a matter that resembles plasma, like the surface of the sun. The skin may be able to fluctuate its' own temperature however, because if it was plasma, then Cinder would instantly burn through whatever he was touching. So it may be that as a precaution, his skin can decrease its' temperature immensely on whatever ground it touches. Because of the high temperatures, Cinder has no hair on his body. His ears are gone, and he has no nose or mouth, but is still able to make noises and quite possibly talk. His eyes have been turned into red orbs.
Cinder was a convicted criminal who agreed to participate in Ultratech’s chemical weapons test in exchange for early parole. A failed experiment turned him into a being of living flame. He has now been offered freedom if he can defeat Glacius in the Killer Instinct tournament.
Ben Ferris, a small-time criminal with counts of assault, breaking and entering and arson on his record, is the latest convict to be bought out of jail for Ultratech’s twisted uses. His fate is to be used as a human guinea-pig in the company’s chemical weapon developments, an unexpected side-effect leaving him consumed by fire but somehow, much to his own horror, still alive. He is kept confined in a top-security block until Ultratech decide to enter him into the tournament under the codename Cinder to defeat Glacius fairly and in full public view, his freedom providing the ultimate incentive.
Stage: Desert Roof Top
- Inferno: Forward, Forward And Any Kick
- Fireflash: Forward, Quarter Forward, Down, Quarter Forward, Forward And Any Kick
- Heatfist: Back, Back, Quick Punch
- Heatsink: Forward, Quarter Forward, Down, Quarter Back, Back, Fierce Punch
- Mirage: Forward, Quarter Forward, Down, Quarter Back, Back, Medium Punch
- Trailblazer: Charge Back Then Forward And Any Punch
- Trailblazer (In Air): Up, Forward, Forward And Any Punch
- Combo Breaker: Forward, Quarter Forward, Down, Quarter Forward, Forward And Any Kick
- Ultra Combo: Back Then Forward, Fierce Punch
- End Special 1: Charge Back Then Right, Any Punch, Medium Punch
- End Special 2: Forward, Quarter Forward, Down, Quarter Forward, Forward, Any Kick, Fierce Kick
- End Special 3: Forward. Quarter Forward, Down, Quarter Forward, Forward, Any Kick, Medium Kick
- End Special 4: Forward, Quarter Forward, Down, Quarter Forward, Forward, Any Kick, Quick Kick
- No Mercy 1: [Stand 2 Character Distance Away] Back, Back, Back, Medium Punch
- No Mercy 2: [Stand 2 Character Distance Away] Half Circle Forward, Quick Kick
- Humiliation: Back, Back, Back, Back, Fierce Kick
Leaving as the champion of the tournament, a hostile police reception awaits him outside the gates of Ultratech. As no stranger to confinement from his former life of crime, Cinder has no intention of being imprisoned again. Using his newly acquired power, he easily evades the capture attempt, leaving his potential captors in his wake. Picking a location suitable for his current condition, he ponders his next move.
Killer Instinct 2
Cinder did not appear in Killer Instinct 2. In Glacius' character profile, the original Glacius was said to have earned his freedom after "slaying a fire being", implying Cinder was killed by the alien.
Killer Instinct 2013
Though not seen physically, Cinder's presence was hinted at the end of the TJ Combo announcement trailer. As Combo challenges UltraTech for a better opponent, behind him, something burns brightly as Combo looks over his shoulder.
Cinder has no weapons, but he can do a variety of tricks with his plasma-like body.
Cinder's "Trailblazer" ability allows him to condense his human form into a ball of fire and fly. Outside of combat, it seems like he has no limit on the time he can stay in this form, seeing as he flew from the city to a remote island in that form without seeming to stop.
Cinder also seems to be able to extend parts of his skin to a small distance as seen with his "Inferno" technique, in which he extends his hand and a small stream of his skin extends out.
Though not connected with his fire-like abilities, Cinder also has the ability to turn invisible until struck. This is probably another side effect, or possibly the goal, of the chemical experiments.
- Mini Torch: (Back, Back, Light Punch) Cinder creates a small plume of flame in the palm of his hand.
- Trail Blazer: (Forward, Forward, Any Punch) Cinder transforms his body into a colossal fireball, charging towards his opponent. This can also be done in mid-air.
- Semi Invisibility: (Half-Circle Forward-to-Back, Medium Punch) Cinder dims the natural light from the chemically-induced flames coating his body, allowing projectiles to harmlessly pass by. In the arcade version, he completely disappears from sight, leaving only the red heat haze from his body.
- Invisibility: (Half-Circle Forward-to-Back, Heavy Punch) Cinder alters the composition of his flame-covered body to such an extent that he vanishes completely from sight. Unlike his partial invisibility, this doesn't allow projectiles to pass him by.
- Inferno: (Forward, Forward, Any Kick) Cinder ejects a flamethrower-like stream of chemical fire from his hand, stretching a variable distance across the screen.
- Fire Flash: (Dragon-Punch Motion/Forward, Down, Forward, Any Kick) Cinder leaps into the air, kicking his enemies off the ground with a somersaulting attack.
- Air Juggle: