— Eyedol's intro quote
Eyedol is a fearsome, bicephalous monstrosity who has been one of the primary antagonists of Killer Instinct since featuring as the franchise's original last boss in Killer Instinct (1994). One of the demon warlords that were banished from Earth in the distant past, the other being Gargos himself, in Killer Instinct (2013) Eyedol's a corrupted former champion who was slain by his arch rival Gargos, the latter splicing his head in half, and who was thereafter foolishly resurrected by the sorcerer Kan-Ra. Eyedol made his return to Killer Instinct after twenty-two years on July 27th 2016, as the eighth and final playable character to be released in KI 2013's Season Three.
In Eyedol's classic design, he appears as a massive, gray- (or green- or brown-) skinned, two-headed cyclops with glowing red eyes, and goat-like legs with cloven hooves. He wields a massive, spiked mace and is the tallest character in the game.
In Killer Instinct (2013), Eyedol received a substantial overhaul. Unlike before, he now appears to have only one head. However, it has been split completely in half down the middle, so one eye is on each side of the cleft. His brain is visible within the massive gap, and purple and red lightning darts across the divide, connecting the two pieces of his head. His left eye glows purple and his right eye glows red, and the horn on the right side of his head is broken off at the end. He retains his gray skin, but now has swirling tattoos running along half of his body that glow purple, and also has ropes slung around his torso. He is less muscular and more pot-bellied, like a stereotypical ogre, though still very large in stature. He wears a single pauldron on his right shoulder and a loincloth with human skulls attached to it around his waist. His legs are digitigrade like those of Gargos', but his three-toed feet appear to have large, blunt toenails rather than sharp claws like his foe. He wields a massive club or mace laced with human skulls. When focusing on physical combat his red-eyed side takes control, and when he focuses on magical combat his purple-eyed side takes over.
Eyedol's retro costume largely mirrors his original 1994 appearance, though he now is much bulkier than he was in the original game, each head now shows only one horn instead of two, and he has a purple-colored eye for one head and a red-colored eye for the other, and he lacks his original chain ear piercings. Eyedol still keeps his new skull-laced club from his default KI 2013 costume.
Eyedol is an unliving example of John Dalberg-Acton's famous observation: "Power tends to corrupt, and absolute power corrupts absolutely. Great men are almost always bad men."
Once a human champion called upon by an angelic race of demi-gods to save the world from Gargos, Eyedol's whole soul grew corrupted by a number of factors: the magically-enhanced abilities granted to him by those benevolent beings, his own pride and arrogance over the supreme victory that he managed to achieve over the Astral tyrant, and him successfully seizing a portion of Gargos' dark power. Together, they caused Eyedol's essence to slowly but surely turn a sinful black, and over time they hideously transformed him into the very thing that he was once empowered to destroy—a fiend and an ungodly monster.
Crowning himself the god-king of a vast empire in a time now long-forgotten, where countless humans sang his praises and openly worshiped him as a divinity, Eyedol's desire for god-like status and absolute power seemed his greatest strength, yet it would prove his downfall. His corrupted being lost control over its base impulses and Eyedol went berserk with greed, lust and wrath, almost wiping out the heroes of Earth's past who tried to contain his rampage and tyranny, which led to him becoming banished to the Astral Realm through the bravery of the immortal barbarian Tunth-ska. There, Eyedol met his demise at the claws of a cunning and vengeful Gargos who had been waiting for him in the darkness of the void.
After being slain by the ruthless Shadow Lord and having his head split in two, and after having been resurrected by the mad sorcerer Kan-Ra, Eyedol is now extremely obsessed over one thing: total annihilation for the sake of his unbridled vengeance. To this end, he violently turns against Kan-Ra after being reanimated and immediately goes on the war path. His one-track (or should we say, "two-track") mind becomes his only guide as he demolishes, brutalizes and magically destroys everything and everyone on his dark path to exact merciless retribution on Gargos for his suffering.
Powers & Abilities
Ever since his head was sliced in half, Eyedol's tremendous might has been diminished in two different ways. All of his power -and his very mind itself- has become divided into two separate beings: the red-eyed "savage" head and the purple-eyed "warlock" head. The savage head's personality is exceedingly violent, preferring to rush over with abandon and striking at its victims with sheer ferocity and utter bloodlust. The personality of the warlock head, however, is deviously patient as well as ominously calculated, and prefers to utilize powerful destructive magic to ruin Eyedol's enemies from afar.
When his Instinct Mode is activated, Eyedol's two personalities will merge and his true power temporarily returns to him. He becomes a god-like force to be reckoned with; an unholy beast embodying the ultimate power, savagery and sorcerous might.
Killer Instinct (1994)
Eyedol is Ultratech's trump card. Remember the warlords from the Prologue story? Well, Eyedol is one of them. Ultratech's scientists snatched him out of Limbo to do battle with the finalist in this year's Killer Instinct tournament. Little did they realize what kind of power they were releasing when they set Eyedol free from his magical prison...
Eyedol and his greatest rival, Gargos - known only in the modern world to the Monks of the Tiger as the great Spirit they serve - were the last surviving Warlords of ancient times, battling for ultimate control of the land. The heroes of the age joined together to banish them to Limbo, and for 2000 years there they stayed: but now Ultratech's meddlings have resulted in a device that can scan the void for life, and despite their efforts to shut it down before anything nasty gets out, a weakened Eyedol manages to break through at the last minute, right into the company's scheming hands.
If he wins, a random woman approaches Eyedol after the tournament and sets into motion a rather strange ending with the following dialogue:
- Woman: "Billy... Are you my long lost son Billy...?"
- Eyedol: "Why would I be your son?... My name's Eyedol."
- Woman: "My son was lost in a car crash... I gave him those bracelets for his birthday....."
- Eyedol: (Eyedol's heads give each other a confused look) "Somehow.......... we don't think so." (Eyedol smashes the woman into the ground with his club)
- Fireball: Down, Quarter Forward, Forward, Any Punch.
- Horn Charge: Back, Forward, Quick Punch.
- Mace Swing: Back, Forward, Fierce Punch.
- Forward Leaping Mace: Back, Forward, Quick Kick.
- Upward Leaping Mace: Back, Forward, Medium Kick.
- Backward Leaping Mace: Back, Forward, Fierce Kick.
- Energy Stomp: Back, Medium Punch.
- Arcade: Select Riptor and hold Left while pressing Quick Punch and Quick Kick. When the Versus Screen appears, start holding Right while pressing Medium Punch, Fierce Punch and Fierce Kick.
- Super Nintendo: Select Cinder. At the VS Screen, hold Right and press L, R, X, B, Y, A.
Killer Instinct (2013)
Eyedol suffered his ultimate defeat at the hands of his nemesis Gargos, who split his head completely in half down to the neck. However, Eyedol's remains were somehow located by Kan-Ra, who sought to resurrect the fallen god-beast in order to use it as his trump card against the Shadow Lord and his forces. But even Kan-Ra's necromancy lacked the power needed to fully reanimate and control Eyedol, causing the mighty demon lord to quickly break free from the sorcerer's bonds and once again rampage across the Earth as destruction and violence incarnate.
- Main article: The Reawakened
Eyedol's new theme for KI 2013, titled "A Shattered Eyedol", was composed by the duo Celldweller & Atlas Plug. It is an industrial-techno remix of his classic 1994 boss theme, "The Extreme", and features an 1980s horror vibe that is similar to the soundtracks of John Carpenter's movies, notably to the opening theme of The Thing.
When both combatants remain idle for a short period while using Eyedol's music on any stage, then a synthesized remix of the KI main theme, "The Instinct", will start playing.
Unique Trait - Heads: Eyedol is a double-stance character, or two-characters-in-one. His "savage" personality (the one with the red eye, broken horn and Eyedol's club glowing red) embodies a rushdown style, while his "warlock" personality (with the purple eye, horn still intact and Eyedol's mace glowing purple) represents a zoning style. Only one of Eyedol's two "heads" can be awake at a given time, meaning that the player will only have access to one of Eyedol's personalities, or fighting styles, depending on which head is currently active. The player can't quite freely switch between the styles: while performing special moves there is a growing chance that the currently awake head will suddenly fall asleep and the other will wake up, causing Eyedol to continuously switch between his split personalities during combat. However, players can use the Wake Up! command to greatly increase the odds of a switch happening, at the cost of some life.
Combo Trait - Rage & Control: Eyedol has a power meter with six pips which is divided in two halves, with each half being visually represented by an image of one of Eyedol's "heads". When his savage personality is awake, Eyedol can use Crushing Roar to build up to three "Rage" stocks that can be used to enhance the special moves of the warlock head. Conversely, when his warlock personality is awake, Eyedol can use Tele-Strike to build up to three "Control" stocks that will let him cancel any of the savage head's commands or normals into a run, jump or back-dash.
Instinct Mode - Awakening: Eyedol's "heads" synchronize, merging the god-beast's unholy savagery and warlock prowess and temporarily restoring the full extent of the demon lord's might; granting the player simultaneous access to both the rushdown and zoning styles. Using Wake Up! while Instinct Mode is active will cause Eyedol's Instinct Meter to refill, though again at the cost of some health.
- Wake Up! - (Back+HP) - Eyedol punches his currently dormant head, increasing the chance of switching heads faster. Deals slight damage to Eyedol when used, which can be fatal. Can be used in between rounds, but still deals damage. Grants some Instinct Meter when used during Instinct Mode.
- Run - (Forward-Forward, Savage Head) - Eyedol has a sustained run instead of a forward dash while the Warrior Head is active.
- Head Bash - (Forward+MP, Savage Head) - Eyedol advances and swings his club down overhead. Hits overhead and can recapture.
- Clobber - (Forward+HP, Savage Head) - Eyedol runs forwards, swinging his club wildly three times.
- Rod Blast - (Back+MP, Warlock Head) - Eyedol fires a long burst of magic from his club. Causes stagger.
- Forward Throw - (Forward-LP+LK) - Eyedol pins the opponent down and bashes their skull with his club three times (Warrior Head), or grabs the opponent by the face and blasts them away with magic (Mage Head).
- Back Throw - (Back-LP+LK) - Eyedol lifts the opponent with his club and throws them behind himself.
- Crushing Roar - (3P, Savage Head) - Eyedol grabs the opponent and roars in their face. Deals very little damage, but builds Rage stocks.
- Crushing Shoulder - (QCB+K, Savage Head) - Eyedol charges forwards with a shoulder tackle. Acts as a Wall Splat Ender.
- Crushing Destroyer - (QCF+P, Savage Head) - Eyedol pounds the ground with his club two times. Acts as a Ground Bounce Ender.
- Crushing Swing - (QCB+P, Savage Head) - Eyedol spins and swings his club upwards. Heavy version has a second hit that recaptures. Acts as a Damage Ender.
- Tele-Strike - (3K, Warlock Head) - Eyedol teleports in front of the opponent, knocking them away. Holding Forward will have Eyedol appear behind them. Deals very little damage, but builds Control stocks.
- Stomp Strike - (QCB+K, Warlock Head) - Eyedol stomps the ground, creating an explosion. Acts as a Launcher Ender.
- Bolt Strike - (QCF+P, Warlock Head) - Eyedol fires purple lightning from his club. Light version travels along the ground to hit low, Medium travels diagonally upwards, Heavy surrounds Eyedol in a cage of lightning. Acts as a Battery Ender.
- Meteor Strike - (QCB+P, Warlock Head) - Eyedol summons a meteor that falls from the sky. Button strength determines projectile range. Hits overhead and causes stagger on grounded opponents, causes ground bounce on airborne ones. Acts as a Damage Ender.
- Shadow Crushing Shoulder - (QCB+2K, Savage Head) - Eyedol charges forwards with a shoulder tackle that hits five times and has projectile immunity.
- Shadow Crushing Destroyer - (QCF+2P, Savage Head) - Eyedol pounds the ground with his club five times.
- Shadow Crushing Swing - (QCB+2P, Savage Head) - Eyedol spins and swings his club upwards, hitting five times and causing ground bounce.
- Shadow Stomp Strike - (QCB+2K, Warlock Head) - Eyedol stomps the ground, creating a carpet of explosions that travels along the ground.
- Shadow Bolt Strike - (QCF+2P, Warlock Head) - Eyedol fires purple lightning from his club, covering the entire screen in a net of electricity.
- Shadow Meteor Strike - (QCB+2P, Warlock Head) - Eyedol summons a meteor shower that covers the entire screen in falling meteors.
- 28 Hits
—Eyedol's proclamations during the events of Shadow Lords (KI 2013)
—Eyedol in the 1996 Killer Instinct comics
- During Eyedol's first reveal for Season 3, designer Adam "Keits" Heart summarized the character as "two heads, two characters", and mentioned that the "combat head" is a "berserking, close range, rushdown character", while the "mage head" is a "smart, screen-controlling, zoning character".
- Eyedol's name is a portmanteau of the words "eye" (being a cyclops) and "idol" (due to his reference in the original timeline as an ancient spirit by the Monks of the Tiger or being "worshipped" by Ultratech and the spectators of the Killer Instinct tournament).
- Following the new timeline introduced in the 2013 reboot, the "idol" part now references him being worshipped by humans who praised his original victory over Gargos and subsequently saving the world, eventually crowning himself king of a vast empire. And the "eye" part now references his split head and how his eyes are literally seperated from each other.
- Eyedol's Savage and Warlock "Heads" are somewhat inconsistent in placement due to the mirroring of his in-game model, and sometimes the Savage Head will be active while the Warlock Head should be, or vice versa.
- During gameplay, confusion from this can be avoided by looking at Eyedol's Rage/Control Meter, since flames appear on the half of his head that is currently active. One can also tell by the color of the eye of the active head, the color of his club's sparks, or the appearance of Eyedol's neutral stance (upright with club held high, or hunched over with club held low).
- Eyedol's Savage and Warlock heads are similar to Street Fighter 3's Gill when he uses both pyrokinesis & cryokinesis. Their heads also relate to He-Man's Two-Bad.
- His two retro costume colors in KI 2013 - brown and green - are a throwback to his physical appearance in the arcade version and SNES version of the original Killer Instinct, respectively.
- Following Rash, Mira and General RAAM over the course of Season Three, Eyedol doesn't have his own stage in Killer Instinct, but does have his own selectable theme for any stage. Interestingly, Eyedol shares Kan-Ra's Forbidden Archive (same with Rash) as his stage in the game, likely as a placeholder, similar to the situation with Omen sharing the Shadow Tiger's Lair with Shadow Jago and Gargos (temporarily), and Mira sharing the Alchemical Lab with Sabrewulf in Survival Mode. This makes him the sixth overall fighter as well as the fourth character in Season 3 amongst the roster who does not have a stage, but shares an arena with another combatant.
- Eyedol shares his Killer Instinct (2013) voice actor, Zachary Quarles who also voiced Riptor and Aganos.
- Coincidentally both Bosco and Quarles (excluding Riptor) voiced the character with their perspective rivalies (Kan-Ra and Aganos in Season 2 and Gargos and Eyedol in Season 3).
- Eyedol, along with Gargos, are the only boss characters years before the release of Season 3 of Killer Instinct (2013) to not have an Ultra Combo nor an Ultimate Combo finisher (nor a Humiliation for Eyedol).
- On July 17, 2014 (coincidently, just 2 years before Eyedol's return to KI 2013), former KI composer Robin Beanland posted on his official SoundCloud page an unused track that was supposed to be Eyedol's main theme, but immediately scrapped after hearing it in-game.
- Eyedol's character page at the official Killer Instinct Website
- Eyedol's gameplay profile at Infil's The Complete Killer Instinct Guide
- Eyedol's trailer - Eyedol's official trailer reveal for Killer Instinct (2013) by Iron Galaxy
- Creating the music for "Eyedol" - Celldweller and Atlas Plug offer an exclusive look into how they created Eyedol's theme for KI 2013
- SonicDolphin117 (Arbiter) vs. Delta Rayquaza (Eyedol) - Video compilation of pro gamer matchups with Eyedol
|Killer Instinct (1994) Characters|
|Playable||Jago ·Black Orchid ·TJ Combo ·Glacius ·Chief Thunder ·Sabrewulf ·Spinal ·Cinder ·Riptor ·Fulgore|
|Killer Instinct (2013) Characters|
|Season 1||Jago ·Sabrewulf ·Glacius ·Thunder ·Sadira ·Orchid ·Spinal ·Fulgore ·Shadow Jago|
|Season 2||TJ Combo ·Maya ·Kan-Ra ·Riptor ·Omen ·Aganos ·Hisako ·Cinder ·ARIA|
|Season 3||Kim Wu ·Tusk ·Arbiter ·Rash ·Mira ·Gargos ·General RAAM ·Eyedol|
|Season 3+||Kilgore ·Shin Hisako ·Eagle|