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Watch out - you might get cut.

— Maya's intro quote

Maya Fallegeros is a female playable character who was introduced in the 1996 arcade game of Killer Instinct 2. An Amazonian queen who hails from the South American rain forests, in Killer Instinct (2013) she is the last remaining member of a secretive cabal of monster hunters known as the Night Guard. Maya made her second debut as a playable character in the Season Two of Killer Instinct (2013), and was given a fraternal twin in Season Three through the new character Mira. She became the first of the original KI2 cast to be reintroduced to the franchise after twenty years, and was made available in KI 2013 on October 15th, 2015.



In Killer Instinct 2, Maya appears as a South American Amazon with blond hair, who wears leopard-skin gloves, greaves, skirt, and a bra, and has several leather strings with pouches on her thighs. She also wears a bejeweled silver circlet on her forehead, and wields two wide-bladed steel daggers.

Maya's appearance received a significant overhaul for Killer Instinct 2013. She no longer wears her leopard-skin clothing and instead dons an Incan-style golden armor set, consisting of a chest piece, shoulder guards, gauntlets, greaves, and boots. She has become noticeably taller, her skin tone is slightly darker than before, and her hair is longer; now worn in tightly woven braids down her back. She also features a twisting burn mark running up her left leg, given to her courtesy of Cinder. Maya's new twin daggers, the golden blades called Temperance & Vengeance, are ancient Egyptian relics that represent light & shadow, and were confiscated from the mad sorcerer Kan-Ra.

Maya's retro costume largely mirrors her KI2 outfit, but with some notable differences: The leather strings around her thighs are replaced by gold snake ornaments (similar to her KI2 early design) which she also wears on her shins, forearms, and chest, and she now features a golden belt and circlet which both have a large emerald gem etched into them. Her hair is much shorter, but it retains the braids of her default appearance, and she wears golden earrings. She still keeps her Temperance and Vengeance twin daggers from her default 2013 costume other than her original wide-bladed steel daggers.


A headstrong warrior with a will of steel, in battle Maya can always be found on the front lines charging in with her daggers, Temperance & Vengeance.

— Maya's story mode description

Maya Stage Ultra Pose 2

Vengeance over Temperance?

Maya is a stalwart Amazon who stalks her opponents like a jungle hunter. She never hesitates to act when confronted with dangers and can often be fearless up to the point of recklessness, and she is known for referring to her foes as her prey. Because of the cursed weapons that Maya was forced to take up, the twin daggers known as "Temperance and Vengeance", a constant battle between light and darkness is being waged inside of her heart.

Vengeance tries to draw out Maya's most ruthless side, urging her to butcher any who stand in her way, while Temperance is always appealing to her greatheartedness; buffering the dark temptation that Vengeance elicits and preventing Maya from losing control of herself. Wielding only one of the daggers can have an adverse effect on her psyche, especially when she only holds Vengeance, and so Maya tries to have both on hand at all times, to even out the opposites that the magical weapons embody.

With Temperance and Vengeance both balancing the influence they exert over their owner, it is the wielder's own disposition towards good or evil that determines which dagger will gain the upper hand. The cursed artifacts are therefore notorious for always revealing the true nature of those who hold them.


Maya has the body of a star athlete and she boasts the agility of an acrobat. Deftly moving across the battlefield with Temperance and Vengeance at the ready, her dexterity allows her to easily evade her opponents, only to suddenly close in and tear them to shreds in a whirlwind of steel when the opening presents itself. In KI 2013, Maya can hurl Temperance and Vengeance at her enemies, which will cause them to accumulate mystical powers over the course of the battle that increases their attack strength and enables them to break through the opponent's defenses. Maya can also link the twin magic daggers by their hilts, turning them into a powerful double-bladed weapon called "Enmity" that is twice as dangerous. In addition, she's a skilled hand-to-hand fighter versed in a variety of Brazilian fighting styles, seen most noticeably in the power of her kicks.

Temperance and Vengeance have linked Maya telepathically to Kan-Ra, the nefarious Babylonian sorcerer who brought the golden daggers with him from ancient Egypt, allowing the two enemies to keep track of one another by sometimes experiencing visions about each other.

Killer Instinct 2


Maya in Killer Instinct 2 (1996)


Made queen of the land of Amazonia after her part in banishing the dark lord Gargos. Cast out by her tribe as Gargos returns, Maya must vanquish him to regain her throne.

Extended Story

The return of the tyrannical Gargos to the ancient world is welcomed by few. Among his foremost adversaries are the Amazons of the great jungle, whose recently-crowned Queen, Maya, earned great respect for her part in the original banishment of the demonic warlords. Now that one of them has returned to lay his curse on the world, Maya's tribes folk cast her from the realm. Until the threat is permanently dealt with, she is forbidden to return.


Kill Tusk

Maya saves her home land from Gargos. Life in the rain forest can proceed as normal. Triumphant, Maya returns home on her own to the jungle realm of Amazonia. The enchantments of the queen keep the tribe well defended, and although lonely, she rules well.

Don't Kill Tusk

Maya saves her home land from Gargos. Life in the rain forest can proceed as normal. The threat has been destroyed, and Maya has earned a new admirer she quite takes a fancy to. The two are soon married, and with the protection of Maya's goddess, their reign is a long and peaceful one.


Main article: Jungle


  • Mantis: Back, Forward, Fierce Punch [Great Opener]
  • Savage Blades: Back, Forward, Medium Punch [Great Opener]
  • Flip Kick: Back, Forward, Medium Kick [Great Opener]
  • Air Mantis: (In Air) Forward, Back, Fierce Punch [Great Opener]
  • Jungle Leap: Back, Forward, Fierce Kick [Great Opener]
  • Savage Leap: Back, Forward, Quick Kick [Great Opener]
  • Cobra Bite: Back, Forward, Quick Punch
  • Air Double: Forward, Back, Any Kick
  • Throw: Forward, Fierce Punch
  • Reverse Throw: Back, Fierce Punch [In An Opponent's Throw]
  • Parry Move: Back, Hold Quick Punch
  • Pressure Move: Forward, Fierce Kick

Special Moves

  • Combo Breaker: Back, Forward, Any Punch And Any Kick
  • Ultra Combo Breaker: Forward, Quarter Forward, Down, Quarter Back, Back, Forward, Fierce Kick [Requires 6 Super Bar Blocks]
  • Mini-Ultra Combo: Forward, Back, Fierce Punch
  • Ultra Combo: Forward, Back, Fierce Kick
  • Ultimate Combo: Forward, Quarter Forward, Down, Quarter Back, Back, Forward, Quick Kick
  • 0-Combo Ultimate: Back, Quarter Back, Down, Quarter Forward, Forward, Back, Quick Punch

Super Moves

  • Super Flip Kick: Forward, Quarter Forward, Down, Quarter Back, Back, Forward, Medium Kick [Requires 3 Super Bar Blocks]
  • Super Savage Blades: Forward, Quarter Forward, Down, Quarter Back, Back, Forward, Medium Punch [Requires 3 Super Bar Blocks]
  • Shadow Move: Forward, Quarter Forward, Down, Quarter Back, Back, Forward, Fierce Punch [Requires 3 Super Bar Blocks]
  • Super Jungle Leap: Forward, Quarter Forward, Down, Quarter Back, Back, Forward, Fierce Kick [Requires 6 Super Bar Blocks]

End Specials

  • End Special 1: Back, Forward, Quick Punch, Quick Punch
  • End Special 2: Back, Forward, Fierce Punch, Fierce Punch
  • End Special 3: Back, Forward, Fierce Kick, Fierce Kick
  • End Special 4: Back, Forward, Quick Kick, Quick Kick
  • End Special 5: Forward, Back, Quick Punch [After First 4 Enders]

Finishing Moves:

  • Ultimate 1: Half Circle Front, Low Punch
  • Ultimate 2: Half Circle Back, Low Kick

Killer Instinct (2013)

Killer instinct maya big

Maya's appearance in Killer Instinct (2013)

Maya was the 2nd character to be released for the Season Two of Killer Instinct (2013), and became the first of the original Killer Instinct 2 cast to be reintroduced to the franchise after twenty years.


A headstrong warrior with a will of steel, in battle Maya can always be found on the front lines charging in with her daggers, Temperance and Vengeance. When Ultratech raids the hidden temple of the Night Guard and begins to loot the dangerous artifacts that were sealed within, Maya takes up the golden daggers known as Temperance and Vengeance, the ancient blades of the mad sorcerer Kan-Ra, and sets out to destroy the horrors Ultratech again unleashed unto the world.

Extended Story

Temperance & Vengeance:

Main article: Temperance and Vengeance


Chapter 6 — Shadows at Dawn:

Main article: Shadows at Dawn

Shadow Lords

Guard Duty

(1/2) - before fighting Mira

It is Maya's sworn duty to protect the world from the many horrors lurking beneath its shadows. The Night Guard have been busy of late, aiding the Alliance and hunting horrors that attempt to capitalize on the distraction the war has caused. For several months, rumors have surfaced of a new horror plaguing villages across the globe. Locals have been known to call her the "blood-witch". (Mira appears before Maya, and the sisters bitterly confront each other.)

(2/2) - after fighting Mira

Evil has been abolished in this corner of the Earth, and Maya can return to the Citadel knowing she has done her part. The "blood-witch" Mira has been slain. Though Maya's heart weighs heavy, she knows she has put an end to a great evil.


KI maya

Maya's new City of Dawn stage (KI 2013)

Main article: City of Dawn

The City of Dawn is a high resolution remake of Maya's Killer Instinct 2 stage, Jungle. When an Ultra Combo is performed in City of Dawn, lightning begins to strike the Mesoamerican pyramids and the dam causing them to explode and leaving them in ruins.


Temperance and Vengeance: Maya possesses two daggers; a light-based one known as Temperance and a shadow-based one called Vengeance. She can throw either of these daggers, even in combos. However these daggers, when thrown, will not immediately return to her. If an opponent blocks or gets hit by one of her daggers, it will bounce off of them after which Maya can catch them mid-air. If Maya is too far away or she misses the throw completely, however, then she will have to manually pick the daggers back up from where they landed on the ground. In a mirror match, the daggers will be marked with an icon to show which player they belong to. 

Combo Trait - Dagger Linkers: If Maya is close enough in the combo, she can throw a dagger as a linker.

Instinct Mode - Possession Rite: Temperance and Vengeance always return to Maya when she throws them, and both will immediately return to her grasp upon activation of Maya's Instinct Mode, even if they were on the ground.

  • Missing Daggers - If Maya is missing a dagger, that button will trigger a kick of the same strength.
  • Charging The Blades - Earn magical charges by forcing your opponent to block individual dagger strikes. Use Enmity Strike to spend all available charges.
  • Temperance (Charge 1) - Spent when using Enmity Strike. Adds ricochet ability to the projectile.
  • Temperance (Charge 2) - Spent when using Enmity Strike. Adds homing ability to the projectile.
  • Vengeance (Charge 1) - Spent when using Enmity Strike. Adds durability to the projectile (can pass through and destroy other projectiles).
  • Vengeance (Charge 2) - Spent when using Enmity Strike. Projectile becomes invulnerable.

Command Moves

  • Mantis Dive-(Down+HP, in air Requires both Daggers) - Maya attempts to tackle her opponent, daggers first, with his aggressive air grab. Can cash out damage if a breakable window occurred Cannot be performed while jumping back.
  • Axe Kick-(Forward+HK) - Maya leaps into the air with an acrobatic series of somersaults and strikes the opponent with an overhead attack. This move is low invulnerable and recaptures opponents.
  • Axe Kick Fakeout-(Forward+HK, hold) - Maya leaps into the air with an acrobatic series of somersaults, then lands without attacking. This move is low invulnerable.
  • Dagger Pickup-(3P) - Maya picks up any nearby falen daggers
  • Savage Strikes-(Back+HP, requires both daggers) - A swift series of dagger strikes.
  • Preying Mantis-(Down+MP, MP) - Maya performs two swipes with her dagger. Chain cannot be performed on whiff.
  • Hunter Dash(Forward, Forward) - Maya rolls forward to retrieve daggers. Can pass under high fireballs. Press Up to cancel into a jump P to follow up with a dagger strike or HK for an Axe Kick with extra distance.
  • Back Dash-(Back, Back) - Maya flips backward. Can retrieve daggers.
  • Throw Forward-(LP+LK) -Maya grabs and strikes the opponent. Deals additional damage for each held dagger.
  • Throw Backward-(Back+LP+LK) - Maya grabs the opponent, turns them around and strikes them. Deals additional damage for each held dagger.

Shadow Attacks

  • Shadow Spirit Slicer
  • Shadow Tumble Kick
  • Shadow Leap Kick

Special Moves

  • Tumble Kick
  • Leap Kick
  • Temperance Strike
  • Vengeance Strike
  • Enmity Strike

Combo Openers

  • Tumble Kick
  • Axe Kick
  • Temperance Strike
  • Vengeance Strike
  • Enmity Strike
  • Shadow Spirit Slicer
  • Shadow Tumble Kick

Combo Linkers

  • Tumble Kick
  • Leap Kick
  • Temperance Strike
  • Vengeance Strike
  • Shadow Leap Kick
  • Shadow Tumble Kick

Combo Enders

  • Spirit Strike Ender
  • Tumble Kick Ender
  • Leap Kick Ender

Ultra Combo

  • 41 Hits

Ultimate Combo

  • Maya backflips away from her defeated opponent, and Temperance and Vengeance suddenly fly out of her hands. The twin daggers dash towards her opponent on their own and begin to slash them repeatedly, and then they merge into the "Enmity" blade. Maya leaps high into the air while Enmity slashes her victim, stunning them and causing them to stumble forward. Enmity then separates again into Temperance and Vengeance, and the twin daggers levitate underneath the victim's bowed head; with both their tips pointing upward at their face. Maya drops down onto her opponent's neck and shoulders, causing their head to be smashed straight into Temperance and Vengeance's blades, killing them instantly. The twin daggers then return to Maya's grasp.


Huh! You're not worthy prey.

— Maya's victory quote

On the hunt!

— Maya activating Instinct Mode

There's nowhere to run.

— Maya's Season Two taunt

Let's finish this!

— Maya's Season Two taunt

Should I go easier on you?

— Maya's Season Three taunt

I will not say goodbye.

— After striking down her vampire sister Mira during Shadow Lords


Killer Instinct 2

Killer Instinct (2013)


  • During her first reveal for Killer Instinct (2013), Iron Galaxy described Maya as "Incan inspired" and "of Latin origin", and succinctly characterized her as a "warrior, hunter, badass" and a "monster hunter extraordinaire".
  • Maya's new music theme for KI 2013, titled "Temperance & Vengeance" after the eponymous twin daggers, is a vocalized remix of her classic Killer Instinct 2 theme called "Jungle". It was composed by Mick Gordon.
  • The Killer Instinct Novella mentions that Maya's native language is Portuguese, verifying that she and her fraternal twin Mira are of a Pardo Brazilian background. Mira's backstory also reveals that both sisters have the motto of their family, "Sangue do Meu Sangue" (Portuguese for "Blood of My Blood"), tattooed somewhere on their bodies.
    • In a twist of irony, Mira was given the same body measurements for Killer Instinct (2013) that Maya originally had in Killer Instinct 2. Another twist is that, even though Maya takes more closely after the Fallegeros' African ancestry than Mira does, she is the only one with the natural blond hair and blue eyes of the family's European stock.

The moment of truth...


...revealing the light of justice

  • Maya's victory animation in KI 2013 shows her on the verge of slaying her opponent in cold blood, but she always refrains from the act. This is an in-game reference to her story, which mentions that the magical daggers, Temperance and Vengeance, are battling for control of her mind; with Vengeance inciting Maya to bloodlust and Temperance urging her to show moderation. Maya's ability to resist Vengeance's temptation reveals that Temperance has the greatest sway over her.
    • This is visually illustrated by the final shot of Maya's victory pose, which prominently shows off Temperance, its inner light shining brilliantly; with Vengeance receding into the background. This causes the daggers to uncover that Maya has a righteous and just soul.
    • Temperance and Vengeance, the twin ceremonial daggers from the age of ancient Egypt's religion, together "weigh the heart" of those who wield them; thereby exposing their true character to the world. This implies that the artifacts are linked to the ancient Egyptian goddess Ma'at.
  • Maya's name pronunciation was anglicized to (MAY-ya) in Killer Instinct 2. This was changed in Killer Instinct (2013) where her name is pronounced as (MAH-ya), however if the player choose Chris Sutherland (Classic) as the announcer, her name will be anglicized like in KI2.
  • On April 9th of 2017 the former KI designer Kevin Bayliss published concept artwork for Maya on his Twitter account (which he took down the same day). This concept artwork featured a design largely identical to Maya's appearance in Killer Instinct 2, except that her attire was made of snakeskin rather than the pelt of a leopard. She also wielded a snake-themed scepter in place of her steel daggers, and her early concept names were "Amber" and "Cobra".

External links

Killer Instinct 2/Gold Characters
Playable Jago ·Black Orchid ·TJ Combo ·Glacius ·Sabrewulf ·Spinal ·Fulgore ·Maya ·Kim Wu ·Tusk
Boss Gargos
Killer Instinct (2013) Characters
Season 1 Jago ·Sabrewulf ·Glacius ·Thunder ·Sadira ·Orchid ·Spinal ·Fulgore ·Shadow Jago
Season 2 TJ Combo ·Maya ·Kan-Ra ·Riptor ·Omen ·Aganos ·Hisako ·Cinder ·ARIA
Season 3 Kim Wu ·Tusk ·Arbiter ·Rash ·Mira ·Gargos ·General RAAM ·Eyedol ·Kilgore ·Shin Hisako
Killer Instinct Universe
Playable Characters
Killer Instinct Logo HD Jago ·Orchid ·TJ Combo ·Glacius ·Thunder ·Sabrewulf

 ·Spinal ·Riptor ·Cinder ·Fulgore ·Eyedol

Killer Instinct 2 Kim Wu ·Maya ·Tusk ·Gargos
Killer Logo copy Season 1 Sadira ·Shadow Jago
Season 2 Kan-Ra ·Omen ·Aganos ·Hisako ·ARIA
Season 3 Mira ·Rash ·Arbiter ·General RAAM
Season 3+ Kilgore ·Shin Hisako
Non-Playable Characters and Organizations
Minor Characters Eagle ·The Chairman ·Ryat Adams ·Babylonian King ·The Master ·Yeouiju
Organizations Ultratech ·Red Eyes of Rylai ·Disavowed ·Night Guard ·The Coven ·The Alliance
Comics KI Nintendo Power ·KI Issue #1 ·KI Issue #2 ·KI Issue #3 ·KI Special #1 ·KI Special #2 ·KI Special #3
Extended Stories The Secrets of the Tiger ·The Lycanthrope's Tale ·The Ice-man Cometh ·Murder of Crows ·The Widow's Bite ·The Firecat's Summoning ·The Quest of the Searing Skull ·Fulgore Mark 03 Field Manual-L ·Glory Days ·Temperance and Vengeance ·Death is no Obstacle ·You and Your Riptor Unit ·The Herald of Gargos ·Peacemaker ·The Everlasting Child ·The Third Degree ·Evolve or Die ·Kim Wu's Extended Story ·Tusk's Extended Story ·Mira's Extended Story ·Gargos' Extended Story ·The Reawakened ·Rash's Extended Story ·Arbiter's Extended Story ·General RAAM's Extended Story
Killer Instinct Novella The Road to Ravensburg ·The Watchman Awakes ·Dragon's Choice ·Conflux ·ARIA for Noömorph ·Shadows at Dawn
Soundtracks Killer Cuts ·Killer Instinct Gold Cuts ·Killer Instinct Season 1 Soundtrack ·Killer Instinct Season 2 Soundtrack ·Killer Instinct Season 3 Soundtrack
Music "The Way U Move" ·"It's A Jungle" ·"The Instinct"
Gameplay Combo & Counter Breaker ·Ultra Combo ·Ultimate Combo ·Humiliation ·Combo System ·Instinct Mode ·Shadow Meter ·Shadow Moves ·Shadow Counter ·Knockdown Value ·Lock out ·Frame Data ·Character Accessories ·Arcade Mode ·Rivals Mode ·Shadow Lords Mode

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