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Killer Instinct - Maya
Information
Age: 27

Height:

5'11"

Weight:

Unknown

Alignment:

Good

Stage:

Jungle (KI2)
City of Dawn (KI 2013)

Style:

Projectile Rushdown

Allies:

Night Guard
Tusk
Kim Wu
Thunder
Aganos
Glacius

Enemies:

Mira (fraternal twin)
Kan-Ra
Gargos
Omen
Shadow Jago
Eyedol
Ultratech

Voiced by:

P. M. Rodriguez (KI 2013)

Watch out - you might get cut.

— Maya's intro quote

Maya Fallegeros is a female character who was first introduced in the 1996 arcade game of Killer Instinct 2. An Amazonian queen hailing from the South American rain forest, she has become the leader of a secretive cabal of monster hunters known as the Night Guard. Maya made her second debut as a playable character in the Season Two of Killer Instinct (2013), and became the first of the original KI2 cast to be reintroduced to the KI franchise after twenty years. She was given a fraternal twin in Season Three through the new character of Mira.

Biography

Appearance

In Killer Instinct 2, Maya appears as a South American Amazon with blond hair, who wears leopard-skin gloves, greaves, skirt, and a bra, and has several leather strings with pouches on her thighs. She also wears a bejeweled silver circlet on her forehead, and wields two wide-bladed steel daggers.

Maya's appearance received a significant overhaul for Killer Instinct 2013. She no longer wears her leopard-skin clothing and instead dons an Incan-style golden armor set, consisting of a chest piece, shoulder guards, gauntlets, greaves, and boots. She has become noticeably taller, her skin tone is slightly darker than before, and her hair is longer; now worn in tightly woven braids down her back. She also features a twisting burn mark running up her left leg, given to her courtesy of Cinder. Maya's new twin daggers, the golden blades called Temperance & Vengeance, are ancient Egyptian relics that represent light & shadow, and were confiscated from the mad sorcerer Kan-Ra.

Maya's retro costume largely mirrors her KI2 outfit, but with some notable differences: The leather strings around her thighs are replaced by gold snake ornaments which she also wears on her shins, forearms, and chest, and she now features a golden belt and circlet which both have a large emerald gem etched into them. Her hair is much shorter, but it retains the braids of her default appearance, and she wears golden earrings.

Personality

Maya is a confident and strong woman who fights like a predator. She never hesitates when faced with a challenge, and even enjoys playfully referring to her opponents as her prey. Although it may not seem like it, because of the cursed daggers Temperance and Vengeance a constant war is going on inside her mind - Vengeance brings out Maya’s bloodthirsty side, urging her to slaughter any who stand in her way, while Temperance buffers the savagery and keeps her from losing control. Wielding only one at a time can have adverse effects on her psyche, so she tries to always have both on hand at all times. The daggers also allow her to sometimes see Kan-Ra in her mind, linking the two in a disturbing manner.

Abilities

Maya is an acrobatic fighter who flies around the battlefield with her daggers tearing the enemy to shreds. In the rebooted universe she can also throw her daggers, Temperance and Vengeance, which can accumulate powers over the course of the battle that increase their strength or break guards. She can also link the two daggers by the hilt, making a double-bladed weapon known as Enmity that is twice as dangerous.

Killer Instinct 2

Story
Made queen of the land of Amazonia after her part in banishing the dark lord Gargos. Cast out by her tribe as Gargos returns, Maya must vanquish him to regain her throne.

Extended Story
The return of the tyrannical Gargos to the ancient world is welcomed by few. Among his foremost adversaries are the Amazons of the great jungle, whose recently-crowned Queen, Maya, earned great respect for her part in the original banishment of the demonic warlords. Now that one of them has returned to lay his curse on the world, Maya's tribes folk cast her from the realm. Until the threat is permanently dealt with, she is forbidden to return.

Stage: Jungle

Moveset

  • Mantis: Back, Forward, Fierce Punch [Great Opener]
  • Savage Blades: Back, Forward, Medium Punch [Great Opener]
  • Flip Kick: Back, Forward, Medium Kick [Great Opener]
  • Air Mantis: (In Air) Forward, Back, Fierce Punch [Great Opener]
  • Jungle Leap: Back, Forward, Fierce Kick [Great Opener]
  • Savage Leap: Back, Forward, Quick Kick [Great Opener]
  • Cobra Bite: Back, Forward, Quick Punch
  • Air Double: Forward, Back, Any Kick
  • Throw: Forward, Fierce Punch
  • Reverse Throw: Back, Fierce Punch [In An Opponent's Throw]
  • Parry Move: Back, Hold Quick Punch
  • Pressure Move: Forward, Fierce Kick

Special Moves:

  • Combo Breaker: Back, Forward, Any Punch And Any Kick
  • Ultra Combo Breaker: Forward, Quarter Forward, Down, Quarter Back, Back, Forward, Fierce Kick [Requires 6 Super Bar Blocks]
  • Mini-Ultra Combo: Forward, Back, Fierce Punch
  • Ultra Combo: Forward, Back, Fierce Kick
  • Ultimate Combo: Forward, Quarter Forward, Down, Quarter Back, Back, Forward, Quick Kick
  • 0-Combo Ultimate: Back, Quarter Back, Down, Quarter Forward, Forward, Back, Quick Punch

Super Moves:

  • Super Flip Kick: Forward, Quarter Forward, Down, Quarter Back, Back, Forward, Medium Kick [Requires 3 Super Bar Blocks]
  • Super Savage Blades: Forward, Quarter Forward, Down, Quarter Back, Back, Forward, Medium Punch [Requires 3 Super Bar Blocks]
  • Shadow Move: Forward, Quarter Forward, Down, Quarter Back, Back, Forward, Fierce Punch [Requires 3 Super Bar Blocks]
  • Super Jungle Leap: Forward, Quarter Forward, Down, Quarter Back, Back, Forward, Fierce Kick [Requires 6 Super Bar Blocks]

End Specials:

  • End Special 1: Back, Forward, Quick Punch, Quick Punch
  • End Special 2: Back, Forward, Fierce Punch, Fierce Punch
  • End Special 3: Back, Forward, Fierce Kick, Fierce Kick
  • End Special 4: Back, Forward, Quick Kick, Quick Kick
  • End Special 5: Forward, Back, Quick Punch [After First 4 Enders]

Endings

Kill Tusk

Maya saves her home land from Gargos. Life in the rain forest can proceed as normal. Triumphant, Maya returns home on her own to the jungle realm of Amazonia. The enchantments of the queen keep the tribe well defended, and although lonely, she rules well.

Don't Kill Tusk

Maya saves her home land from Gargos. Life in the rain forest can proceed as normal. The threat has been destroyed, and Maya has earned a new admirer she quite takes a fancy to. The two are soon married, and with the protection of Maya's goddess, their reign is a long and peaceful one.

Killer Instinct (2013)

Maya was the 2nd character to be released for the Season Two of Killer Instinct 2013.

Story

A headstrong warrior with a will of steel, in battle Maya can always be found on the front lines charging in with her daggers, Temperance and Vengeance. When Ultratech raids the hidden temple of the Night Guard and begins to loot the dangerous artifacts that were sealed within, Maya takes up the golden daggers known as Temperance and Vengeance, the ancient blades of the mad sorcerer Kan-Ra, and sets out to destroy the horrors Ultratech again unleashed unto the world.

Extended Story 

Temperance & Vengeance:

Main article: Temperance and Vengeance

Chapter 6 — Shadows at Dawn:

Main article: Shadows at Dawn

Moveset

Command Attacks

  • Air Mantis
  • Axe Kick
  • Axe Kick Fakeout
  • Dagger Pickup
  • Savage Strikes
  • Hunter Dash
  • Back Dash
  • Throw Forward
  • Throw Backward

Shadow Attacks

  • Shadow Spirit Slicer
  • Shadow Tumble Kick
  • Shadow Leap Kick

Special Moves

  • Tumble Kick
  • Leap Kick
  • Temperance Strike
  • Vengeance Strike
  • Enmity Strike

Combo Openers

  • Tumble Kick
  • Axe Kick
  • Temperance Strike
  • Vengeance Strike
  • Enmity Strike
  • Shadow Spirit Slicer
  • Shadow Tumble Kick

Combo Linkers

  • Tumble Kick
  • Leap Kick
  • Temperance Strike
  • Vengeance Strike
  • Shadow Leap Kick
  • Shadow Tumble Kick

Combo Enders

  • Spirit Strike Ender
  • Tumble Kick Ender
  • Leap Kick Ender

Finishers

Dagger Information - Temperance & Vengeance: Maya possesses two daggers; a light-based one known as Temperance and a shadow-based one called Vengeance. She can throw either of these daggers, even in combos. However these daggers, when thrown, will not immediately return to her. If an opponent blocks or gets hit by one of her daggers, it will bounce off of them after which Maya can catch them mid-air. If Maya is too far away or she misses the throw completely, however, then she will have to manually pick the daggers back up from where they landed on the ground. In a mirror match, the daggers will be marked with an icon to show which player they belong to. 

  • Missing Daggers - If Maya is missing a dagger, that button will trigger a kick of the same strength.
  • Charging The Blades - Earn magical charges by forcing your opponent to block individual dagger strikes. Use Enmity Strike to spend all available charges.
  • Temperance (Charge 1) - Spent when using Enmity Strike. Adds ricochet ability to the projectile.
  • Temperance (Charge 2) - Spent when using Enmity Strike. Adds homing ability to the projectile.
  • Vengeance (Charge 1) - Spent when using Enmity Strike. Adds durability to the projectile (can pass through and destroy other projectiles).
  • Vengeance (Charge 2) - Spent when using Enmity Strike. Projectile becomes invulnerable.

Combo Trait - Dagger Linkers: If Maya is close enough in the combo, she can throw a dagger as a linker.

Instinct Mode - Possession Rite: Temperance and Vengeance always return to Maya when she throws them, and both will immediately return to her grasp upon activation of Maya's Instinct Mode, even if they were on the ground.

Stage

Main article: City of Dawn

City of Dawn is a high resolution remake of Maya's Killer Instinct 2 stage, JungleWhen an Ultra Combo is performed in City of Dawn, lightning begins to strike the Mesoamerican pyramids and the dam causing them to explode and leaving them in ruins.

Ultra Combo: 41 Hits

Quotes

Huh! You're not worthy prey.

— Maya's victory quote

On the hunt!

— Maya activating Instinct Mode

Let's finish this!

— Maya's Season Two taunt

There's nowhere to run.

— Maya's Season Two taunt

Should I go easier on you?

— Maya's Season Three taunt

Trivia

  • Maya's theme in Killer Instinct (2013), titled "Temperance & Vengeance" for her eponymous twin daggers, is a vocalized remix of her classic theme from Killer Instinct 2, called "Jungle". It was composed by Mick Gordon.
  • Maya's victory pose shows her on the verge of slaying her opponent in cold blood, yet she always refrains from the act. This is an in-game reference to Maya's story, which reveals that her magical daggers, Temperance & Vengeance, are battling for control of her mind; with Vengeance inciting her to bloodlust and Temperance urging her to show moderation in her actions. Maya's ability to resist Vengeance's dark temptation implies that Temperance holds the greatest sway over her.
  • During her first reveal, Iron Galaxy described Maya as "Incan inspired" and "of Latin origin", and succinctly characterized her as a "warrior, hunter, badass" and a "monster hunter extraordinaire".
  • The Novella mentions that Maya's native tongue is Portuguese, verifying that she and Mira are of a Pardo Brazilian background.
  • In a twist of irony, Maya's fraternal twin, Mira, has been given the same dimensions, measurements, and muscularity for Killer Instinct (2013) that Maya originally had in Killer Instinct 2.

Gallery

Killer Instinct 2

Killer Instinct (2013)

External links

Maya's character page at the official Killer Instinct Website

Maya's gameplay profile at Infil's The Complete Killer Instinct Guide

PAG Pink Diamond (Maya) vs PIE Daffy (Glacius) - a video compilation of pro gamer matchups with Maya

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