— Shadow Jago
Shadow Jago (often referred to as simply Shago by fans) is the Omen-possessed form of Jago, introduced in Killer Instinct (2013) as a character given to players who purchased a Day One 12-month Xbox Live membership. He was later released as part of the limited-time-only Shadow Jago Pack, a $20 DLC pack that yields Shadow Jago and 75,000 KI Gold. Shadow Jago is also the boss of Killer Instinct (2013)'s Arcade Mode, being fought at the end of the ladder instead of Fulgore under special conditions.
Throughout all of Season 1 and soon after Season 2, Shadow Jago was merely a skin who had the exact same moveset as the normal Jago. However, as of the Cinder release in April 2015, the Killer Instinct Community Fund began. For the two weeks after, all proceeds from Killer Instinct profits would be donated to the competitive tournament scene. When the Killer Instinct Community Fund reached its goal of $100,000 by only May 4th, it was announced that Shadow Jago would be getting his own unique moveset by the end of 2015.
In appearance, Shadow Jago is almost identical to Jago except for a few key changes. His skin is a pale blue, he has pupil-less eyes, has chains in place of rope wrapped around his torso, and various articles of clothing are tattered. His facemask is stylized after a skeletal jaw, and his knee guards more closely resembles skulls than they do tigers. Rather than Jago's scimitar, Shadow Jago wields a serrated, saw-like blade. His visual effects (such as the Shendokuken) are colored purple and black, as opposed to Jago's previously orange and yellow effects.
His voice is much more sinister and darker than Jago's, often resorting to deep guttural growls rather than words. Even though his voice is different, both Jagos share the same lines.
Torn by inner conflict for his past deeds, Jago embraces the tiger spirit only to discover it is a false prophet. Corrupted by the evil of Gargos, Jago is transformed into Shadow Jago, a dark reflection of the once noble warrior. Driven to conflict, every defeated opponent feeds energy directly to Gargos, drawing him closer to this plane of reality and the eventual destruction of mankind.
Shadow Jago is not fought in Arcade Mode by conventional means and must be unlocked to fight. In order to fight him, you must see all three endings of a character in Arcade Mode, regardless of difficulty. After doing that, that character (or any other character that has all three endings) must go through Arcade Mode again on at least Hard or higher difficulty. The player must not lose one fight, get two Supreme Victories, Ultra one opponent before the Rival character, and then Ultra the Rival. If the conditions are met, the final fight against Fulgore is skipped and Shadow Jago is fought in the Shadow Tiger's Lair instead.
This unplayable version of Shadow Jago has been tweaked in a few ways that make him different from the playable "skin version". He utilizes the move Ninja Slide from Jago in Killer Instinct 2, which allows him to slide across the floor to attack and, if successful, end up on the opposite side of his opponent. Shadow Jago also utilizes a brand new dive kick, later to be known as Dark Stalking. He can throw two Shendokukens at once, rather than just one. He also has buffed stats, including super armor on some moves, and can finish you off with the game's only Ultimate Combo.
The old playable version of Shadow Jago had a moveset that was identical to normal Jago's, but when the Killer Instinct Community Fund was completed it was announced he'd be receiving his own moveset. The new playable version (nicknamed the "Real Boy Edition" by Iron Galaxy, in reference to the story of Pinnochio) has a fairly different moveset heavily based on his appearance as Arcade Mode's secret boss.
Unique Trait - Dark Dash: Shadow Jago's dashes travel much farther than Jago's, but also take a very long time to complete. During a dash Shadow Jago phases out and can pass through the opponent, similar to Thunder's Call of Sky and Instinct Mode or Sabrewulf's dashes. These dashes can also be canceled into a throw, Pushkick, Dark Fury, or Dark Stalking.
Combo Trait - Shadow Surge: Shadow Jago can enhance his special moves with additional properties by quickly hitting the button twice instead of just pressing it once. "Surging" special moves uses up a small portion of your Shadow Meter.
- Pushkick - (Forward+HK) - Shadow Jago performs a standing straight kick.
- Overhead Kick - (Back+HK) - Shadow Jago performs a short hop with a midair kick. Can be canceled into from any normal attack.
- Throw - (Forward or back+LP+LK) - Shadow Jago grabs the opponent and launches them into the air with a sword uppercut.
- Dark Slide - (QCB+K) - Shadow Jago advances with a sliding kick along the ground. If it hits, Shadow Jago ends up on the other side of the opponent. Acts as an opener, linker, and ender. Surge version has Shadow Jago teleport behind the opponent before attacking for a cross-up, but it is very unsafe.
- Dark Stalking - (QCB+P) - Shadow Jago cancels all air momentum and descends in a fixed-angle divekick. If used on the ground, he leaps into the air before attacking. Bounces off the opponent on hit or block. Acts as a linker and ender. Surge version hits multiple times, is much safer on block, and acts as an opener.
- Shendokuken - (QCF+P) - Shadow Jago throws a dark purple fireball forwards. Unlike Jago's Endokuken, it can be used midair and multiple fireballs can be on-screen at once. Acts as an ender. Surge version throws one Shendokuken horizontally and then another diagonally upwards, and when Surged midair one fireball is thrown horizontally and then another diagonally downwards. Slowest Shendokuken is as fast as Jago's fastest and medium and heavy versions are even faster.
- Dark Fury - (DP+P) - Shadow Jago flies upward, delivering a spinning uppercut with his sword as he ascends. Unlike Jago's Tiger's Fury, it goes directly upwards with no forward movement and hits multiple times. Acts as an ender. Surge version has Shadow Jago teleport back to the ground while still midair for a second follow-up Dark Fury.
- Shadow Dark Slide - (QCB+K+K) - Shadow Jago advances with a sliding kick along the ground, reversing direction quickly to hit the opponent five times.
- Shadow Dark Stalking - (QCB+P+P) - Shadow Jago cancels all air momentum and descends in a fixed-angle divekick that hits five times. Can recapture.
- Shadow Shendokuken - (QCF+P+P) - Shadow Jago quickly throws five dark purple fireballs forwards.
- Shadow Dark Fury - (DP+P+P) - Shadow Jago flies upward, delivering a spinning uppercut with his sword that hits five times as he ascends. Launches and sets up for a juggle
- Shadow Symbiosis (playable version) - By dashing through his opponent or hitting them with a Shendokuken, Shadow Jago attaches a Dark Tether to them. When the Dark Tether is attached, all of Shadow Jago’s Shadow and Surge moves cost him half the usual amount and the remaining half is drained from his opponent’s meter. If (HP+HK) is pressed while a Dark Tether is attached, he will strike a quick pose and both Shadow Jago and his opponent will gain a full Shadow Meter. Taking damage will cause the Dark Tether to break. He also gains frame advantage on all of his moves.
- Gargos' Fury (boss version) - Shadow Jago gradually drains Shadow Meter from his opponent and adds it to his own for the duration of Instinct Mode.
Shadow Jago is the only character in Killer Instinct (2013) to have an Ultimate Combo, where it is frequently used by his boss version as a finisher. It can also be utilized by the "Real Boy Edition" Shadow Jago, but only on the stage Shadow Tiger's Lair due to spacial issues with the other stages.
In the Ultimate Combo, Shadow Jago rapidly slashes his opponent three times in quick back and forth strikes before uppercutting them into the air, he then pulls out his broadsword, reversing his grip on it and jumps into the air to strike his opponent for the final blow before they both land onto the ground. Shadow Jago sheathes his sword as he rises back up.
During an Ultra Combo, the lair will collapse, and the rope that holds the bell in place collapse, causing the bell to crash onto the bridge which leads the entrance to the lair.
Ultra Combo Hits: 32 Hits
Trivia: His theme is a heavy metal remix of Jago's theme, including a much faster tempo and death growls instead of traditional chanting.
In his dynamic theme, a remix of Gargos' theme "Dungeon" will play. He shares this theme with Omen.
During the slow music due to characters not moving, the samples from Jago's classic theme, "Do It Now" will play.