Killer Instinct Wiki
Advertisement
Spinal2013
Information
Age: 660

Height:

5'6

Weight:

120 lbs

Alignment:

Neutral

Allies:

Gargos
UltraTech
Fulgore
Cinder
Riptor

Enemies:

Chief Thunder
Tusk
Kim Wu

Yahahahaha!

— Spinal

Spinal is an undead skeleton pirate fighter in the Killer Instinct franchise.

Appearance

Spinal maintained a consistent appearance through the first two Killer Instinct games.

In Killer Instinct 1, Spinal was a simple skeleton wielding a curved cutlass and buckler shield, spiked gauntlets on his arms, a red bandanna around his skull and hooped earrings dangling from the spots where his ears should be. He has two glowing red orbs for eyes.

In Killer Instinct 2/Gold, the ancient Spinal is virtually identical to the one in the future, though he wears a spiked belt and metallic kilt around his waist as well as the previous items.

In Killer Instinct 2013, Spinal receives a large overhaul to his appearance, accenting the pirate theme of the character. He retains his red bandanna, and now wears scraps of clothing such as a kilt and gauntlets, while having several ropes wrapped around his body to hold the broken steering wheel of a pirate ship around his back in place, buckled boots on both his feet and a large belt around his waist. He retains his cutlass but has traded his buckler shield in for a larger, seemingly living magical shield with the face and tentacles of a kraken adorned on the front, with glowing green runes etched on the sides of it. His red eyes have turned green.

Killer Instinct

Story

Spinal's origin is a closely guarded secret of Ultratech. A secret branch of the corporation, using a variety of special techniques, have succeeded in reviving an ancient warrior. With only the vaguest memories of his past life, Spinal knows how to do only one thing: fight!

Extended

A legendary warrior over 2000 years ago, the thing now known as Spinal has been torn from the peace of death by Ultratech's cell regeneration experiments. Trapped in the new world, he has no choice but to obey orders despite his reluctance, and to make things worse, he begins to suffer tormenting flashbacks to the ancient life he can never quite remember. After the awe and wonder he inspired when first unveiled to the public this year, Spinal finds himself in the shadow of Ultratech's latest creations (Fulgore, Riptor, etc.) and, filled with resentment, he sets out to prove his worth.

Moveset

Moves

  • Skeleport: Down, Down, Any Kick Or Punch
  • Power Devour: Back And Hold Quick Punch
  • Searing Skull: Down, Quarter Forward, Forward And Any Punch (After Charging Shield With Projectile)
  • Soul Sword: Back, Forward And Medium Punch
  • Bone Shaker: Forward, Forward And Any Punch
  • Super Searing Skull: Back, Quarter Back, Down, Quarter Forward, Forward, Fierce Punch (After Absorbing Projectile)
  • Sliding Kick: Quarter Back, Down, Quarter Forward, Fierce Kick

Special Moves

  • Combo Breaker: Forward, Forward, Punch
  • Ultra Combo: Down, Quarter Forward, Forward, Fierce Punch

End Specials

  • End Special 1: Down, Down, Any Punch
  • End Special 2: Forward, Forward, Any Punch

Danger Moves

  • No Mercy 1: [Stand 1 Character Distance Away] Back, Back, Forward Plus Quick Punch
  • No Mercy 2: [Stand 1 Character Distance Away] Back, Back, Back Plus Medium Kick
  • Humiliation: Half Circle Forward Plus Fierce Kick

Ending

Tired of constantly being surrounded by death and destruction, Spinal decides on a career break. Although nominated for an Oscar for his first film, Spinal still has great difficulty finding roles that have meat to them.

Killer Instinct 2

Story

Although destroyed by Thunder in the present, a younger Spinal still exists in the past. Resurrected by Gargos and forced to serve him, he goes up against the tyrant to win his freedom.

Extended Story

He may have been destroyed by Thunder in the present, but back in the past Spinal is still undead and kicking thanks to the necromantic powers of Gargos which have torn him from the grave. A savage warrior and faithful right-hand man to the Warlord in life, Spinal remains a formidable opponent – but now bears a terrible grudge against the being who would deny him the peace of eternal sleep. Filled with resentment, he fights to avenge himself and hopefully, as a result, return to his well-earned rest.

Moveset

  • SkeleSkewer: Down, Quarter Forward, Forward, Medium Punch [Great Opener]
  • Flame Blade: Down, Quarter Forward, Forward, Fierce Punch [Great Opener]
  • Skull Scrape: Down, Fierce Kick [Great Opener]
  • Skull Spear: Down, Fierce Kick (In Air)
  • Soul Drain: Down, Quarter Forward, Forward, Quick Punch
  • Skull Dash: Tap Forward, Forward
  • Skeleport: Down, Quarter Back, Back, Any Kick [Requires 1 Skull]
  • Power Devour: Back, Hold Quick Punch
  • 1 Skull Summon: Down, Quarter Back, Back, Medium Punch [Requires 1 Super Bar Block]
  • All Skull Summon: Down, Quarter Back, Back, Fierce Punch [Requires 6 Super Bar Blocks]
  • Searing Skull: Down, Quarter Forward, Forward, Any Kick [Requires 1 Skull]
  • Air Double: Down, Any Kick (In Air)
  • Throw: Forward, Fierce Kick
  • Reverse Throw: Back, Fierce Kick [In An Opponent's Throw]
  • Pressure Move: Forward, Fierce Punch

Special Moves

  • Combo Breaker: Down, Quarter Back, Back, Any Punch Plus Any Kick
  • Ultra Combo Breaker: Down, Quarter Back, Back, Quarter Back, Down, Quarter Forward, Forward, *Fierce Kick [Requires 6 Super Bar Blocks]
  • Mini-Ultra Combo: Down, Quarter Forward, Forward, Fierce Punch
  • Ultra Combo: Down, Quarter Back, Back, Fierce Punch
  • Ultimate Combo: Down, Down, Quick Kick
  • 0-Combo Ultimate: Down, Quarter Forward, Forward, Down, Quarter Forward, Forward, Quick Punch

Super Moves

  • Super Skull Scrape: Down, Quarter Forward, Forward, Back, Fierce Kick [Requires 3 Super Bar Blocks]
  • Super Flame Blade: Down, Quarter Forward, Forward, Back, Medium Punch [Requires 3 Super Bar Blocks]
  • Super Grim Reaper: Down, Quarter Back, Back, Quarter Back, Down, Quarter Forward, Forward, Fierce Punch [Requires 4 Super Bar Blocks]
  • Searing Skull: Down, Quarter Back, Back, Quarter Back, Down, Quarter Forward, Forward, Fierce Kick [Requires 6 Super Bar Blocks]
  • Stunning Skull: Down, Quarter Back, Back, Quarter Back, Down, Quarter Forward, Forward, Medium Kick [Requires 4 Super Bar Blocks]

End Specials

  • End Special 1: Down, Quarter Back, Back, Medium Punch, Medium Punch
  • End Special 2: Down, Quarter Back, Back, Any Kick, Fierce Kick [Requires 1 Skull]
  • End Special 3: Down, Quarter Back, Back, Medium Any Kick, Medium Kick [Requires 1 Skull]
  • End Special 4: Down, Quarter Back, Back, Any Kick, Quick Kick [Requires 1 Skull]
  • End Special 5: Down, Quarter Forward, Forward, Quick Punch [After First 4 Enders]

Finishers

  • No Mercy: Half Circle Forward, Half Circle Forward Plus Quick Punch

Endings

Kill Kim Wu

Freed of the chains of slavery, Spinal relishes his freedom. Unable to recover the artifact that summoned him, Spinal contemplates his future. Consultation with his ancestors offers Spinal no guidance. Sadly, he resigns himself to an eternity alone and without purpose.

Don't Kill Kim Wu

Freed of the chains of slavery, Spinal relishes his freedom. Unable to recover the artifact that summoned him, Spinal contemplates his future. Lost, he goes to consult with his ancestors. During the ceremony, he learns one important lesson: never leave your enemies alive.

Killer Instinct (2013)

Story: Awakened after centuries, and under the control of an ancient artifact, Spinal’s sole quest is to find the Mask of the Ancients. The relic was used to give him life and bind him to this world. Spinal’s hope is that once it is in his possession, it will grant him freedom.

Stage: Shipwreck Shore (Similarity of Ship (KI2)): The shores of sorrow were to be the final resting place of countless vessels that were victims to Spinal and his pursuit across seven seas to regain of some artifact of power. The Shipwreck Cove is a graveyard of souls and broken hulls that have accumulated over the years and its new home of creatures and kraken of the waves.

During an Ultra Combo, a kraken's tentacles will grab the wrecked ship in the background, then smash it in half, and drags it into the depths of the wasted ocean.

Moveset:

Command Attacks:

  • Dive Kick:
  • Power Devour:
  • Shield Crush:
  • Bone Runner:
  • Throw Forward:
  • Throw Backward:

Special Moves:

  • Searing Skull:
  • Searing Skull with Skull:
  • Boneshaker:
  • Boneshaker with Skull:
  • Soul Sword:
  • Soul Sword with Skull:
  • Skeleport:
  • Skeleport with Skull:

Shadow Moves:

  • Shadow Boneshaker:
  • Shadow Soul Sword:
  • Shadow Skeleport:
  • Shadow Searing Skull:

Combo Openers:

  • Side Kick:
  • Boneshaker:
  • Boneshaker with Skull:
  • Soul Sword:
  • Shadow Boneshaker:
  • Shadow Soul Sword:

Combo Enders:

  • Boneshaker:
  • Soul Sword:
  • Skeleport:
  • Searing Skull:
  • Shadow Skeleport:
  • Shadow Searing Skull:

Ultra Combo Hits: 25 Hits

Skull Mechanic: Spinal gains skulls that hover above him by hitting his opponents with certain attacks, a maximum of 5. These skulls can then be applied onto attacks to change its properties. Spinal can also use these skulls as projectiles that curses his opponent and drains his Instinct Meter or Shadow Meter and adds them to his own while the curse is active. These curses can stack and Spinal can drain meter faster with extra stacks. But if he gets hit while there is a curse active, it is removed.

Instinct Mode - Searing Skulls: Spinal immediately gains the maximum amount of skulls with a new skull regenerating every two seconds during the duration of the Instinct Mode. In addition, the drain from curses is increased. By using the Instinct Meter drain curse, he can extend the time that Instinct can last.

Combo Trait - Spectral Manual: Spinal can follow up a double with a manual, shown as a skeleton arm punching from the ground, by pressing the same strength as the double.

Other Attributes: Spinal's forward dash is a run instead of a dash.

Trivia: During the slow music due to characters not moving, his remixed classic theme, "Ya Ha Haa" will play.

Notes: Spinal was revealed on Halloween at the end of Orchid's trailer, and was set to be available in January 2014 in the launch trailer.


Endings:

Spare Sabrewulf, ULTRA Fulgore:

Though Sabrewulf manages to escape, Spinal succeeds in recovering the Mask of the Ancients. Returning to his ancient lair, Spinal destroys the mask, freeing his soul forever. Peace washes over Spinal, and he joins his ghostly crew, vanishing with the outgoing tide.

Spare Fulgore, ULTRA Sabrewulf:

Spinal defeats Sabrewulf, only to discover control of his body is no longer his own. He struggles to break free, but is powerless against an unseen force, a chilling voice gloats, "An immortal warrior? I do believe I'll have a good use for you..."

ULTRA Both Sabrewulf and Fulgore:

Triumphant against all who stood in his way of his quest for freedom, Spinal's prize is finally within reach. Savoring his victories, eternal rest had lost much of its appeal. Spinal decides there will be enough time for peace--for now, wanderlust, adventure, and freedom are enough.

Gallery

Killer Instinct

Killer Instinct 2

Killer Instinct (2013)

Advertisement